Grind: Skateboarding
Last seen
0Sampled 30 minutes ago · not a live figure
—of peak
All-time peak
219 Oct 2026
Last seen
0Sampled 30 minutes ago · not a live figure
All-time peak
219 Oct 2026
| Published | Title | Build |
|---|---|---|
| Beta branch update 11 multiplayer added (only one level for now, test level) play with friends or randoms! ːsteamhappyː i will do a post soon on discussions about beta plans build is now live on beta branch! | 26026945 | |
| Beta branch update 9 removed balance meter from grind and manual (maybe adding an options to toggle it later) · camera tweaks (again) now it is more dynamic on air too (switching sides) · added resolution and fullscreen options · fixes on animation when doing 180 on air and grinding · fixes on animations poses when landing on different degrees beta branch code: grindreworkgodot | 25981992 | |
| Beta branch update 8 default camera mode is now at side · added manuals · added balance meter on grind/manual · added bailing · added tricklist to pause menu · playstation/xbox icons added to menus | 25652541 | |
| Beta branch update 7 sounds on game · added simple menus · added volume sliders · blending sideways works now on ollie and nollie · 2 new obstacles on endless grind rework (2.0) will replace the default build at some point, now thinking should i make the level editor as original grind had. also.. will there be ramps. thats a big question. released grind did not have ramps (there was ramps at some point but never re… | 25547679 | |
| Beta branch update 6 added main menu, test level and "endless" level added new camera angle (click select on controller) start button on controller exits to main menu more flip tricks added modified obstacle colors fixed some bugs on grind animations, animations wasnt always playing beta code: grindreworkgodot | 25507958 | |
| Beta branch update 5 fixed couple bugs where the scanning was not working correctly · added boardslides and blunts · boardslides and blunts work differently than grind: skateboarding main game, i think this is the right way to do them, no need to double tap buttons anymore. · added animations to almost fail when landing on too big angle · updated camera movement · esc quits the game beta branch code: grindreworkgodot | — | |
| Beta branch update 4 good weekend to everyone! here is a beta branch patch you can try now grind scanning/system has been updated, now its possible to grind on different shaped objects fps raised from 60 to 120 now theres added rest of the grind/slide tricks (still thinking how will i do boardslides) added different shaped objects to test level smooth transition to grind snapping beta code: grindreworkgodot will co… | — | |
| Beta branch update 3 camera movement during grind changed while pushing you get more speed only when you really push trucks will rotate when you move left or right more grind tricks added: fs noseslide noseslide tailslide bs 5050 5050 now available on beta branch: grindreworkgodot | 25353142 | |
| Beta branch update 2 new camera movement grind snapping many small changes for smoother gameplay current tricks there is: fs crooked bs crooked bs tailslide kickflip heelflip i will add other flip and grind tricks, just need to clean up the blender file for faster export. | 25331256 | |
| map updatemajor updated to unreal engine version 5.2 new map: yard smoother animation transitions after grinding added automatic rotation on air if not over 180 degrees (cool flips) smoother rotations when ending grind for stair rails removed rail balance system (it was bad) fixed bug where you couldnt move on options after using customize screen when bailing, skateboard will bounce around player can now walk… | 12096568 | |
| upcoming updatemajor hello, its been a while since last update, ive been away from game development. i will release new small game on august, but lets talk about Grind. i love this project, and been thinking about it last few days. today i opened the project files and started play with it again. it was fun. heres a list some things that will be on the next update. - unreal engine version 5.2. game will be updated t… | — | |
| Tricklist This was requested from community. Tricklist added to options menu. all tricks are from regular stance, for goofy stance everything is flipped. | 9651194 | |
| Grip tape bug bug fix: grip tape rotations on wallbounce, grinding and manuals | — | |
| New engine version game is running now with unreal engine 5 (unreal engine 5 is currently on early access state so crashes can happen) controls moved to options fixed jump or push during pause fixed editor part switching during pause fixed camera stays down when hitting a wall with manual | — | |
| V-sync spin momentum tweaked bs overcrooks anim tweaked fixed bug where you can grind straight up if wall blocks a rail added v sync option back new colors on balance meter | — | |
| Controls fixed board push animation during ollie/nollie ollie/nollie state anims tweaked default field of view set to 95 added controls to pause menu possible fix for fatal error on hall reset (reset menu) possible fix when editor current item gets a bit off from grid | — | |
| Spin momentum now in customize menu both trigger and shoulder buttons work on rotating character/board bag icons resized added new bag push speed nerfed from 0.25 to 0.175 new air spin system (spin speed comes from the left/right press power before jump) | — | |
| Frame limit frame limit is now added into options. previously there was no limit and frames were running high and using gpu 100%. frame limit now drops the usage. | — | |
| Small update added tree bench mesh changed, it is also grindable now 5-0 and nosegrind animations updated smoother hop out from rail on grind end (different tricks hop differently) possible fix for rolling sound playing on air | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 2 Sep 2023 | Sat | 17:26 | map update | 12096568 | public | 1 | — |