Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
1Jul 2019
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
1Jul 2019
“Not sold” is the storefront’s own answer on the last poll; nothing is inferred from a missing price. 40 storefronts polled 2 Nov 2026. A date is the moment the answer flipped between two polls; “since the first poll” means it was already withheld when polling began, and no earlier claim is made. Data by SteamPeaks.com.
The ledger starts 3 Sep 2026; changes before that day are not claimed. Each row keeps the old and new wording as the store printed it, or the bare day PICS reported, and the slip when both sides are dates. Data by SteamPeaks.com.
“For balancing the play experience, we need data from roughly 1000 play runs. This means that if 50 people join our early access and try 20 times each, then we will have enough data to finalize the balancing. We estimate to reach this goal by end of August. Once the balancing is OK, we plan to add at least 4 more levels, meaning more songs, more enemy types and special area effects. Every level will take roughly 1 month for us to compose or license the music, design the enemies, and to set a baseline difficulty. Afterwards, we'll need some play runs for each new level to finish balancing. This leaves us with the following estimated timeline: 1 fully balanced level: End of August 2019 1 playable level + 1 fully balanced level: End of September 2019 1 playable level + 2 fully balanced levels: End of October 2019 1 playable level + 3 fully balanced levels: End of November 2019 1 playable level + 4 fully balanced levels: End of December 2019 5 fully balanced levels: End of January 2020 Accordingly, the estimated end of early access will be January 2020.”The developer’s answer to “Approximately how long will this game be in Early Access?” on the store page, read 30 Sep 2026.
Overdue by 7 years 3 months7 years 4 months in Early Access against a promise of about 1 month.
Basis: Early Access from the store’s genres; the entry date from the catalogue ledger or, for a game that launched into Early Access, the release date the store prints; the promise from the store page’s own questionnaire, word for word. Only ranges and single figures are compared with the clock. Data by SteamPeaks.com.
Basis: 40 storefronts polled 2 Nov 2026; closures are read daily from the app’s own Steam news feed with the sentence the date came from; a store page counts as removed only after two polls 24 hours apart both fail. Playable after is a reading of the store’s categories and detected online services, not a promise about the game. Data by SteamPeaks.com.
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | — |
Ticks are the store page’s own language box, read 30 Sep 2026, with the PICS list standing in where the box has not been read. Demand is Steam’s per-language review totals: reviews written in a language, never players. Changes come from the store-field ledger, which began on 3 Sep 2026; none on record for this game yet. Data by SteamPeaks.com.