Spies & Soldiers
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Campaign Mode & New Demo!major It sure has been a while since we posted an update! While it may seem quiet from the outside, we've been busy as ever, balancing life challenges and game dev, and we're excited to finally share what we've been working on. Mostly it's been quiet because we decided to focus all our efforts on working on the game, and step back from promotion and updates for a bit. It takes a surprising amount of… | — | |
| Hot Fix: AI Starving Units Movement Bug Quick fix for a rare error that occurred if the AI opponent needed to scatter starving units, but only had one neighboring region. Should be all good now! | 13981973 | |
| Hot Fix: Game Notifications Bug Fixed a minor bug that sometimes caused in-game turn notifications to stop working. | — | |
| Hot Fix: Squashing Bugs The flood of new players following our Melbourne International Games Week showcase has helped us flush out a few sneaky bugs, so we've pushed a new build with a handful of fixes. === BUILD NOTES: VERSION 0.24.3 === - Fixed a bug that would cause errors the first time a player joined an online game, if they disabled email notifications. - Fixed an issue that occasionally caused the game to hang… | — | |
| Hot Fix - Updated Welcome Text A quick patch to correct the welcome text so that it no longer refers to the old home screen. | — | |
| Patch - Fix For Occasional Issues With Practice & Tutorial Games A quick hot fix for a rare issue some people encountered that would cause the game to hang when starting Practice or Tutorial sessions. Also, a couple of small menu tweaks for good measure. | — | |
| Added Assassination Events & Bug Fixes We've added assassinations to the event system during turn resolution, so you won't miss seeing your sneaky spies do their handiwork! Cleaned up a few other issues with the new event text we put in last build, and squashed a couple of bugs. And to keep things fun, we've added a bit more variety to all the name generators! === BUILD NOTES: VERSION 0.21.00 === - Added turn resolution event for as… | — | |
| Patch - Battle Event Text Quick fix to correct a logic error in the new battle event text. · battles involving castles now only mention the castle defence if it was the deciding factor. · ownership of castles is now correct when mentioned in battle event text. | — | |
| Bug Fixes & Event Text A quick update to fix a few bugs, including one that was causing the game to hang if you went from a practice or tutorial game to an online match. We also have a new system for adding text descriptions to turn resolution events. It's fairly simple at this point, but we're planning to expand it more as we go. === BUILD NOTES: VERSION 0.20.22 === - Added descriptive text to battle animations. - A… | — | |
| Bug Fixes & UI Tweaks Happy new year folks! Just a quick update to get things rolling, with a few bug fixes and some UI adjustments to help make things clearer. === BUILD NOTES: VERSION 0.20.21 === - Added 'Quit Game' option to the home screen menu. - Changed the wording on 'Play Now' to read 'Play Online'. - Changed the wording on 'Custom Game' to read 'Play Friends'. - Game now deletes older news items from the ho… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||