Timberborn
Playing now
4,972−1,296 vs. yesterday
20%of peak
All-time peak
25,084Mar 2026
Playing now
4,972−1,296 vs. yesterday
All-time peak
25,084Mar 2026
| Published | Title | Build |
|---|---|---|
| Update 1.1 is live!major Hello, everyone! The wait is over. The first major post-launch update for Timberborn is now available to all beaver engineers. Update 1.1 features a very healthy dose of new content and quality-of-life additions: · Statistics for goods and population · New watertight buildings · Tier 4 monuments · More faction-specific attractions · Desert plant: Succulent · New and updated maps · New beaver wo… | 25096761 | |
| Patch notes 2026-09-03 (hotfix, experimental) Hi everyone, We've just fixed a berry-flavored issue with Pillars. · Fixed the Berries on Pillars all having 0% yield growth at the start of a new game. | 25081895 | |
| Patch notes 2026-09-01 (hotfix, experimental) Hi all, A small hotfix patch is now live, fixing the Do(o)med Garden. · Domed Garden can now be built on Impermeable Floor. | 25036917 | |
| Patch notes 2026-08-31 (experimental) Hi, everyone! We've got a few small tweaks for you today. Nothing major, really. Maps Our newest map receives a bunch of tweaks. Thank you, experimental testers. <3 · Reorganized Thorns' placement to make it more natural. · Added Thorns around the starting location to make dams harder to set up. · Increased external Water Seeps' strength. Misc. · The patch notes link in the main menu is now bro… | 25033758 | |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 3 Sep 2026 | Thu | 11:49 | Update 1.1 is live! | 25096761 | public | — | — |
| 3 Sep 2026 | Thu | 07:11 | Patch notes 2026-09-03 (hotfix, experimental) | 25081895 | experimental | — | — |
| 6 May 2026 | Wed | 10:07 | Patch notes 2026-05-06 (main branch) | 23107127 | public | — | — |
| 6 May 2026 | Wed | 10:07 | Patch notes 2026-05-06 (main branch) | 23107127 | old-1.0 | — | — |
| 20 Feb 2026 | Fri | 14:12 | No patch notes · unannounced build |
| Patch notes 2026-08-17 (experimental) Hello, everyone! Today, we've got a few tweaks to the recently-tweaked Compact Water Pump, and some other helpful changes. Compact Water Pump · The Compact Water Pump is back to being 3x1, but with a slightly updated model. The 2x1 model was too compact and caused water instabilities. · Changed the Compact Water Pump's specification, so Platforms and Overhangs can be placed above the intake. Bu… |
| 24772928 |
| Patch notes 2026-08-11 (Experimental) Hello, everyone! Just when you thought you’d seen everything we prepared for Update 1.1, here we are with Pillars , another cool - and Unconventional - map! We’ve also buffed Succulents and updated the Compact Water Pump to enable even more advanced water transportation setups. Enjoy! Patch notes 2026-08-11 (Experimental) As a reminder, here’s how to play on the experimental branch . Maps The m… | — |
| Patch notes 2026-07-16 (hotfix, experimental) Hi, everyone! We hope you're enjoying yesterday's experimental additions ... even if it sometimes means finding out something is unstable broken. That was the case with one of the Unstable Cores on Nomads that we've just fixed. We thank you for sharing your experimental feedback, for example on the Steam forums . It helps us a lot. Please keep it coming! Patch notes 2026-07-16 (hotfix, experime… | 24234852 |
| Patch notes 2026-07-15 (experimental) Hello, everyone! We’ve got a summer-hot experimental update for you. Today’s patch features a new, very unique map as well as one of the most commonly requested additions: the Impermeable Tubeway ! Enjoy responsibly, and remember to let us know your thoughts. Patch notes 2026-07-15 (Experimental) As a reminder, here’s how to play on the experimental branch . Maps The features of Update 1.1 call… | 24199311 |
| Patch notes 2026-06-22 (experimental) Hello, everyone! Update 1.1 has been live on the experimental branch for over a week now, and thanks to your feedback, we’ve identified and fixed quite a few extra issues. Misc. · Added the winners of our first-ever mod contest to the in-game credits. · Added the "Update 1.1" tag to the mod uploader. Bug fixes · The duplication tool no longer breaks automation settings for synchronizable buildi… | 23819880 |
| Patch notes 2026-06-11 (experimental) Hello everyone! We thank you for your overwhelming response to yesterday's experimental launch of Update 1.1 ! Please keep the feedback coming, either in the comments below, on the forums , or on Discord . The first tweaks are now live on the experimental branch - see the patch notes below. Bug fixes · Arch of Progress now correctly allows placing overhangs right above its, well, arch. · Update… | 23678832 |
| Patch notes 2026-05-06 (main branch) Whoa, that was quick! The recent experimental changes are now live on the main branch. Update your game, and in the meantime, here's our recurring reminder - remember to join our Modding Competition by May 21, 2026 to win sweet prizes, including the three 750 EUR main prizes and unique wooden merch ! Zero coding experience needed*! (*) At least in the Tails and banners category proudly sponsore… | 23107127 |
| Patch notes 2026-05-04 (experimental) Hello, everyone! Several new changes are now live on the experimental branch, including reduced sloshing, a fix to a possible reserve storage exploit, and some extra help for modders. Speaking of which: remember to join our first-ever Modding Competition by May 21 to win some sweet, sweet prizes! Misc. · Reserve storage buildings must now be emptied before they can be deleted. Mods · The blend… | 23075023 |
| Patch notes 2026-04-20 (main branch) Hello, everyone! The recent experimental changes, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work, are now live on the main branch. Misc. · On Steam Deck, the game now initializes with increased UI scale to make it more legible. · Obtaining the Master Builder achievements should now be easier. The game now reme… | 22864261 |
| Patch notes 2026-04-16 (experimental) Hello, everyone! We've got a new bunch of experimental changes for you, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work. Enjoy! Misc. · On Steam Deck, the game now initializes with increased UI scale to make it more legible. · Obtaining the Master Builder achievements should now be easier. The game now remember… | 22811788 |
| Patch notes 2026-04-09 (main branch) Hello everyone, We need to take a small step back on the main branch. Bug fixes · We reverted changes related to water pump exploit, as it made impossible to play on some maps. | 22712023 |
| Patch notes 2026-04-08 (experimental) Hello everyone, Some of your beavers have been having quite a tough time since the previous changes, so we're taking a small step back. Bug fixes · We reverted changes related to water pump exploit, as it made impossible to play on some maps. | 22693576 |
| Patch notes 2026-04-07 (main branch) Hello everyone! Let's celebrate International Beaver Day with the main branch patch notes! Misc. · The "Books" need is now part of the "Fun" category after the "Knowledge" category was removed. · Slightly reorganized beaver needs categories in the UI panel. · Reduced memory usage by not loading some unnecessary assets. · Placing tunnels and terrain blocks is now more consistent across different… | 22675700 |
| Patch notes 2026-04-02 (experimental) Hello everyone! Here we are with some extra tweaks. The beavers were getting too smart, so we removed the "Knowledge" category. Have fun, kits! Misc. · "Books" need is now part of the "Fun" category after the "Knowledge" category was removed. · Slightly reorganized beaver needs categories in the UI panel. · Fixed Mechanical Pump description in Simplified Chinese. Bug fixes · Fill Valve's target… | 22616197 |
| Patch notes 2026-04-01 (experimental) Hello everyone, It's another week and another set of patch notes! Get ready! Misc. · Slightly polished the Polish tutorial: "Folkogony potrzebują dwóch dorosłych i pustego miejsca na dom." -> “Folkogony potrzebują pustego miejsca w domu dla dziecka.”. · Reduced memory usage by not loading some unnecessary assets. · Reverted the recent changes in object selection. Implemented a different approac… | — |
| Patch notes 2026-03-25 (experimental) Hello, everyone! Are you ready for a bunch of fresh experimental tweaks? Here we go! Misc. · Added a dam-related tip to the Droughts tutorial path. · Made further improvements to the consistency of physical and mathematical units across in-game text. · The construction progress panel was moved to the bottom, so the interactive elements in the selected building’s window no longer change position… | — |
| Patch notes 2026-03-23 (main branch) Hello, everyone! The recent experimental tweaks are now live on the main branch for everyone to enjoy. GL, HF! Bug fixes · The layer tool no longer hides plane pilots if you click them first. · Fixed the indicator's color customization showing up upon disabling color replication. · Fixed the duplication tool overwriting the color replicated by the Indicator. · Buildings that are stopped by auto… | 22460996 |
| Patch notes 2026-03-17 (experimental) Hello, everyone! The 1.0 launch weekend was crazy - at some point, over 25,000 people were playing the game at the same time on Steam alone. We thank you so much for your support. It means a lot to us. The bugs will not fix themselves, though, so here comes our first post-release experimental patch! By the way, if you're new to Timberborn and would like to learn more about how to participate in… | 22364409 |
| Patch notes 2026-03-13 (main branch) Hello, everyone! The dust hasn't settled after yesterday's magnificent 1.0 launch , but this won't stop us from squashing bugs! The recent tweak is now live on the main branch. Bug fixes · We squeezed that rare pesky bug, and the game should no longer crash randomly when placing a building preview. | 22327064 |
| Patch notes 2026-03-12 (hotfix, experimental) Bug fixes · We squeezed that rare pesky bug, and the game should no longer crash randomly when placing a building preview. | 22310588 |
| Patch notes 2026-03-11 (experimental) Misc. · We added some logging code to catch that rare pesky bug that is avoiding us. | — |
| 20932695 |
| old-0.7 |
| — |
| — |
| 8 May 2025 | Thu | 08:59 | No patch notes · unannounced build | 17278206 | old-0.6 | — | — |
| 10 Oct 2024 | Thu | 11:41 | No patch notes · unannounced build | 13402627 | old-0.5 | — | — |
| 18 Jan 2024 | Thu | 14:44 | No patch notes · unannounced build | 11503247 | old-0.4 | — | — |