Grimshade — Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update v.1.3 Hello everyone! We keep working on Grimshade, improving the game here and there with each new update. So, what does the version 1.3 bring us: · We've done a huge work optimising the performance on in-game locations and battle scenes. And there will be more. · Playing on a high-resolution you should wait for the credits' showing longer than on the lower one. Now it should work correctly. · Added… | — | |
| Game update | Major Update 1.2: Rebalanced Healing System, Renewed Final Boss and more improvements. Hello everyone! Today Grimshade was updated to version 1.2. Based on our update's plans and community feedback, this major update features a rebalanced healing system, an improved optimisation and performance and a brand new in-game Glossary. Also, we've redesigned the final boss, Terror Weaver, making the fight more intricate and challenging than it was before. Ready to face it again? Major im… | — | |
| Game update | Patch 1.10 Hey everyone! In this update, we've optimised the performance of in-game locations and battle scenes, improved the English localisation and implemented our usual bunch of minor fixes. Major Fixes: · Numerous fixes of spelling and punctuation errors in the English localisation. · Optimised performance at Arthu's Ruins and Arthu's Marshes battle scenes. · Performance improvements in all locations… | — | |
| Game update | Patch v.1.0.9. Hello everyone! In this late-announced patch, we've set up correctly our difficulty levels, fixed some old issues and brought our usual lots of minor fixes and updates. Major Fixes: · Difficulty levels are adjusted and corrected, bringing you Difficult, Normal and Easy modes. You may explore their descriptions while setting a new profile. · Moreover, we've added a checkbox named Iron Man. If yo… | — | |
| Game update | Patch 1.0.8 Hi everyone! Today we patched a blocker that prevented a major cutscene in Brann from finishing properly and made several fixes to the much maligned Silver Enphimeriscusul quest. Along with multiple overall stability fixes and our continued effort to further optimize combat scenes for lower-tier hardware. Major fixes: · Captain Brann Nyquist cutscene should no longer freeze. · Changed Brann’s z… | — | |
| Game update | Patch 1.0.7 Hi everyone! This patch should, hopefully, stabilize the entirety of the main quest for the majority of players, while at the same time bringing enhancements and better usability for those playing at higher resolutions, along with the usual collection of smaller bug fixes and quality of life improvements. Major fixes: · It is now possible to finish Matilda’s part of the Silver Enphimeriscusul q… | — | |
| Game update | Patch 1.0.6 Hi everyone! In tonight’s patch, we primarily target the leftover issues that prevent some side-quests from being completed for some users, while improving the stability of the main quest and combat encounters throughout the game. Major fixes: · Made several major logic fixes in the quest Silver Enphimeriscusul. It should now function correctly. · Fixed a number of journal entries for the quest… | — | |
| Game update | Patch 1.0.5 Hi everyone! It’s been a busy weekend and an even busier Monday. We’ve managed to fix a significant amount of issues that are being reported by you, our amazing and patient players. New additions: · Added a slider to the game settings tab that allows players to adjust combat speed. Major fixes: · Fixed an issue with enemies having one less avoidance token on normal and easy difficulty. · Fixed… | — | |
| Game update | Patch 1.0.4 Hello! In this Friday Night Update. Major fixes: · Fixed a cutscene in the Big Hunt quest. · Added a new difficulty level — Very Easy; · Fixed a blocker on the Streets-of-All-Trades. Now you can walk in and out to the Backer Street location without any issues; · Fixed a combat blocker caused by the Bleeding status; · Numerous localisation's fixes. Minor issues: · Fixed a dialogue in the Spicy W… | — | |
| Game update | Patch 1.0.3 We've just updated the game to fix all these issues you have been reporting us the whole day! Minor issues: · Bosses achievements fixed — some of them didn't work correctly. · A pop-up window with hero/enemy description was moved away from the centre of your screen. So, you can look at the battlefield without any obstacles. :) · Dragging and dropping the equipment in the Character window perfor… | — | |
| Game update | Patch 1.0.1 Hello everyone! Our sincerest thanks for all the feedback you share with us! It's been a rough day as we've got A LOT of comments and emails. Our team is on duty in our communities, replying comments and aggregating bug reports you post here. The first day - the first update. That's what we've changed: 1. Kiba stopped wearing the spacesuit after his nightmare in Spicy Wind tavern. 2. Screen res… | — | |
| Community | Character Spotlight #2 — Charlie The release is coming — less than ten days remain. We're almost here! And we are thrilled to bring you a brand new video today! Learn more about our beloved eleore-badger Charlie in this chapter of Characters Spotlight: Less than two weeks remain until the launch day comes — the most rigorous and nervous time. We're working without cease on the game, fixing and polishing all sort of things to m… | — | |
| Community | Release Date announcement & Character Spotlight #1 Hello everyone, Today we can finally announce the launch date: Grimshade goes on Steam on 26 March. Yay! Even more, we've made a series of spotlights related to the main characters and their combat performance. The first one is about Alister Garuda , the hero you'll meet at the beginning of your journey. Enjoy the video! Add us to your Wishlist and follow us to keep yourself updated — we also s… | — | |
| Community | News, developer's notes and gameplay trailer inside! Hello everyone! We're here with the long-awaited update, and we’re eager to tell you about the current state of Grimshade. In short: · We had some negotiations with a publisher, but it didn’t work out well. Grimshade's destiny is in our own hands. · Grimshade will see the light in spring, 2019. We'll announce the exact release date later. · Closed beta build is coming soon. · New gameplay trail… | — | |
| Community | Big news: Grimshade release is delayed to Q1 2019 Hey, all! We have important news to share with you. Last few months we worked really hard to improve Grimshade. We put a lot of effort to polish everything and make the game as good as it gets. During this process, we realised the potential of the game, and we decided that there’s no room for compromise when it comes to quality. There’s so much more we could do to make Grimshade even better. Wi… | — | |
| Community | Grimshade: the long-awaited stream — today at 7PM (EDT time)! Dear friends, at long last we are ready to show you the game live! You will see a walk through the beautiful world of Ree'Fah and completion of several quests. We will meet the residents, fight monsters, and moreover — we will have a boss fight! Tonight's anchor — the leading game designer of Talerock studio, Max! He will answer all your questions! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.