Superliminal
Playing now
41−1 vs. yesterday
3.3%of peak
All-time peak
1,255Nov 2020
Playing now
41−1 vs. yesterday
All-time peak
1,255Nov 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Announcing the Somnasculpt Dream Workshop Level Editor Today, we’re excited to announce the beta release of our level editor - the Somnasculpt Dream Workshop. This is where you can now build puzzles using assets and some of the mechanics from Superliminal’s main game. Somnasculpt Dream Workshop We initially launched the model importer alongside our Steam release, allowing you to import any 3D model into the Workshop, adjust its behaviors, and then… | — | |
| In-game event | 11/23 Bug fixes In general news, Markiplier uploaded a video of him playing Superliminal, which seems to have sent a lot of people to us, so that's nice. Welcome, new people! Regarding bug fixes, we don't have a ton of updates this week, as you see. However, we're working on something quite special that we hope to announce soon! Main Game Changelist · Induction - Collider fix · Optical - Missing doorframes fix… | — | |
| In-game event | First Post-launch Update: News, bug fixes, etc Firstly, thank you, everyone, for a remarkably smooth launch week! We spent the first half of this week looking into common issues and addressing them. Here's a quick list of stuff that's changed: Main Game Changelist · Options menu - Increased look sensitivity maximum by 2x. · Induction - Replaced a few missing and oddly-shaped colliders. · Induction - Made a cube heavier. · Cubism - Fix ramp… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.