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SuperliminalNewsFirst Post-launch Update: News, bug fixes, etc
In-game event

First Post-launch Update: News, bug fixes, etc

Superliminal · published 12 Nov 2020, 20:59 UTC

All newsPlayers around this dateRead on Steam

Firstly, thank you, everyone, for a remarkably smooth launch week! We spent the first half of this week looking into common issues and addressing them. Here's a quick list of stuff that's changed:

Main Game


Changelist

  • Options menu - Increased look sensitivity maximum by 2x.
  • Induction - Replaced a few missing and oddly-shaped colliders.
  • Induction - Made a cube heavier.
  • Cubism - Fix ramp collider on stairs.
  • Blackout - Added a little treat.
  • Labyrinth - Adjusted floor break collision.
  • Whitespace - Fix cursor occasionally turning off.

Challenge Mode


Changelist

  • Optical - Exit gate for 2nd challenge now registering correctly.
  • Rare issue where Developer Commentary and Challenge mode persist simultaneously. Far too exciting... Fixed!
  • Fixed bug where challenge mode sometimes thought you were still in a challenge when starting a new level.
  • Fixed speed-run timer Reset to Checkpoint bug.

Somnasculpt Workshop


We wrote up a handy guide for how to use the Workshop to import objects, and then how to bring your objects into the Main Game, like this:


Somnasculpt Workshop Guide
https://steamcommunity.com/sharedfiles/filedetails/?id=2278377908
Changelist

  • Fixed Random Soda not restoring.
  • Lighting improvements.
  • Moved private Workshop items closer together to better fit on the table.
  • Workshop button in Extras menu is prettier.
  • Make it more obvious how to put an object into the vending machine.


If you spot any additional stuff, or have suggestions for us, please let us know in the Discussion Forums, or feel free to contact us via email: [email protected]

Thank you, and have a lovely weekend!

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