Sail Forth
Last seen
1Sampled 21 minutes ago · not a live figure
—of peak
All-time peak
166Jan 2026
Last seen
1Sampled 21 minutes ago · not a live figure
All-time peak
166Jan 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Battle for Croaker Command Update is Now Available! Welcome to the Battle for Croaker Command update! This huge update brings a new Croaker quest and faction ship, new features, tons of bug fixes, and various other improvements and content. Bug reporting If you find a bug you can report it directly from the game, using the 'Feedback' option found in the pause menu. This is helpful for me as it includes a copy of your save file, the log, and a sc… | 21477098 | |
| In-game event | Update 4 Open Beta Hi everyone, the next update is nearly ready and so I'm making it available early in the usual public preview branch on Steam. This update adds a bunch of things, including a new Croaker quest line and a sort of new game plus option that allows you to play through the campaign again with your end-game stuff. This is compatible with old saves, and should be mostly portable back to the previous v… | 21340306 | |
| Game update | Patch 1.6.8 Ahoy! Here's another very small patch, with rather large implications. I recently discovered a quite annoying bug in the game which meant that the UI indicating the best way to adjust your sails was actually wrong . In certain cases, this could mean that if you followed the UI hints to adjust your sails or used the Auto Sail accessibility option you'd end up moving quite a bit slower than you c… | 21012112 | |
| Game update | Patch 1.6.7 Hi! This is a small bugfix patch which also includes a hotfix from Unity to address a recently discovered security exploit in their engine. As part of applying the hotfix, I've also updated the Unity engine by several major versions which may yield minor performance gains. In addition to the bugfix, after seeing a few comments about it I've decided to slightly increase the Proa's top speed to b… | 20294575 | |
| Game update | Patch 1.6.6a Hello, this is just a tiny patch that does not change the version number in order to sync with the 1.6.6 that is going out to consoles and epic today. The biggest thing is making the ship shape shop not attack you when you have negative civilian standing. It was kind of fun but was an accident initially, and I think it is too confusing for many players. Also I think thematically the slug mercha… | — | |
| Game update | Patch 1.6.6 Hello, here's a quick Christmas patch with some fixes and tweaks! This includes a couple changes that should hopefully address some issues people have encountered with the open world. The first one is the introduction of a timed auto save feature. An unintended side-effect of the new Deep Blue open ocean was that saving occurred far less frequently as it was only triggered upon entering a locat… | 16837752 | |
| Game update | Patch 1.6.5 Hi, glad to see people enjoying the Before the Wind update! I got a couple bug reports and some feedback and have made some small changes to address these. 1.6.5 · Improvement: Add shell spells to the Moontide Shell Shop for controlling the weather. Useful for sailors hunting those last few fish! · Improvement: Lightkeepers at the Lighthouse will now give directions to find the Maelstrom if you… | 16387990 | |
| Major update | Sail Forth 1.6 - Before the Wind 1.6: Before the Wind Hello, it's been a while, but I'm happy to formally release the 1.6.0 update to Sail Forth, which I'm calling Before the Wind! This update contains a wide variety of features and improvements that are focused around both responding to community feedback and better integrating the recently added open world design with the rest of the game. The key new features are a combined… | — | |
| In-game event | Update 3 Open Beta Hi everyone, I've been working on a pretty large update to the game which includes quite a bit of stuff, and I think it's about time to make it available in the experimental branch for testing. It still has a ways to go so I expect it to remain in the preview branch for a while longer while I bug fix and finish additional content not yet enabled in this release. The biggest changes so far are c… | — | |
| Game update | Patch 1.5.8 Hello! I'm back from a trip and getting back into work on Sail Forth. This patch fixes a few bugs and also contains some nice quality of life improvements to crew management. Some of you are apparently racking up hundreds of sailors below deck, and managing this screen plus finding the sailor you want to crew a boat starts to get a bit difficult. This update adds some filtering options to the b… | — | |
| Game update | Patch 1.5.7 Ahoy! This is another small patch which fixes one *big* thing I came across in my own testing, plus a few smaller tweaks and fixes to things I've seen reported. This does include one new feature, which is that boats can now turn (slowly) in place! This uses the boats oars (and rowing stats) to turn when your speed is set to 0 and you turn the helm. It shouldn't be fast enough to significantly c… | — | |
| Game update | Patch 1.5.6 Greetings! This is a small bug fix patch to smooth out a few issues I've come across and seen reported. 1.5.6 · Fixed some cases where the map would sometimes freeze or display islands incorrectly · Fixed a bug where the Angler Emporium liberation battle would sometimes fail to register as complete · Fix an error that could occur when talking to Picklepea again after completing the Frogghammer… | — | |
| Game update | Patch 1.5.5 Ahoy! This update features a revision to the Skull Summoning Circle encounter, along with numerous bug fixes. The game has now been downloaded several million times(!) on Epic due to the free week which as you can imagine has resulted in many new issues being found! 1.5.5 · Revised the design of the Skull Summoning Circle: Waves are now triggered one at a time, and there are torches surrounding… | — | |
| Game update | Patch 1.5.4 Hey everyone! With the influx of new players from Epic in conjunction with the new updates there have been *a bunch* of new feedback and bug reports so I’m doing everything I can to address things as quickly as possible. These early patches are intended to address the issues with the biggest impact and other items will be looked at soon after. This patch actually contains two new versions, deta… | 13152737 | |
| Major update | Maelstrom + 1.5.1 is Released! 1.5.1 Hello and welcome to the Maelstrom update! This adds support for the Maelstrom DLC in addition to a host of new features, content and fixes to the base game. The biggest new feature is the addition of the ship cosmetic system, which allows you to equip special cosmetic items to specific slots on your boat to further customize its appearance. Cosmetic System - Add cosmetic slots to all boa… | — | |
| Major update | Open Seas Free Update + DLC Announcement Open Seas Update Ahoy! The next big update to the game is called Open Seas and it is available right now! This update dramatically expands the exploration and sailing aspects of the game with a fully open world, there are no longer any boundaries between locations or loading screens. This also includes a big redesign to world map generation to further improve the exploration experience. If you’… | — | |
| Community | Update 2 Open Beta Hi everyone, Update 2/the Open Seas update is close to complete, and like with Update 1, this is a pretty big set of changes and I'd like to make a beta available for a couple weeks before the update goes out. ** Joining the beta ** If you have the game on Steam and would like to opt-in to the beta, you can do so by right-clicking the game in your Library, selecting Properties > Betas, and choo… | — | |
| Game update | v1.3.4 + Update 2 Sneak Peak Hi everyone, I'm still working on Update 2, but in the meantime here are just a couple small fixes to issues brought up by members of the Discord (thanks!) It turns out the Glubbgill was bugged and had no way of ever spawning, which is now fixed for those of you trying to complete your fish collection. v1.3.4 - Fish fixes: Fix glubbgill erroneously spawning as a dravenscale, making them uncatch… | — | |
| Game update | Patch v1.3.3 Hi everyone, this is a small patch to fix some things I've seen brought up on the forums / discord over the past month or so. If you've reported something and don't see a fix for it here, chances are I am aware of it but have not yet been able to track down the cause. v1.3.3 - Fish fixes: The spawn logic for all fish and wildlife has been reworked to avoid cases where a particular fish doesn’t… | 11212143 | |
| Game update | Patch v1.3.2 Hi everyone, this is a small-ish patch which addresses a few things I've seen reported throughout all the various feedback channels. Thanks for all your continued support! v1.3.2 - Capsizing rework: It’s intended to be pretty hard to do this but previously if it happened your boat would just sink, which felt too punishing. Now your crew will spend some time pulling the boat upright before hoppi… | — | |
| Major update | Major Update: The Fleet Update! Update 1: The Fleet and Community Update Hi, I’m excited to bring you to the first large feature update to Sail Forth! This update is all about addressing feedback from the community and improving the fleet mechanics within the game. Fleet Management - The Dock The goal here is to enable more playstyles and allow you to accumulate new ships in a satisfying way. Don't want to deal with a fleet?… | — | |
| Community | Update 1 Beta Hi everyone, Update 1 is close to complete, and as this is a pretty big set of changes I'd like to try making a beta available for a couple weeks before the update goes out. If you have the game on Steam and would like to opt-in to the beta, you can do so by right-clicking the game in your Library, selecting Properties > Betas, and choosing `public_preview` from the dropdown. It is very importa… | — | |
| Community | Join the official Discord! Sail Forth now has an official Discord server! The goal with this is to provide a platform-agnostic place to discuss the game, report issues, and interact with the dev team. I'll continue to monitor and reply to threads on the Steam Discussions board, however you'll likely get a faster response on Discord. Join the server here: Sail Forth Discord | — | |
| In-game event | Patch 7 (v1.2.7) Hi everyone, this will likely be the final patch before the first big feature update! This has a small set of bug fixes and improvements to address some things I've seen mentioned here in addition to a couple things I noticed myself. The feature update (v1.3.0) is nearly done, and I'll soon be sharing more details about it along with other planned major updates, so keep an eye out! v1.2.7 - Rem… | 10430544 | |
| Game update | Patch 6 (v1.2.6) Hi everyone, here is the latest patch! This is a bit of a small one as the main focus here was fixing a crash on Switch and the interest of keeping versions synced across all platforms some of the fixes I've made in the last couple days aren't present. Those should come along in 1.2.7 pretty quickly though! v.1.2.6 Bug Fixes - Switch/Low spec machines: Fix crashes and GPU stuttering in Pine Pea… | 10344464 | |
| In-game event | Patch 5 (v1.2.5) Hi everyone, here's the latest patch! This one has a mix of bug fixes, some changes based on feedback, and some other small improvements. v1.2.5 Improvements / Changes - World Map: Add Rumors tab which has same info as the Area Map for selected location - Lengthen day/night cycle and weather patterns to make catching specific fish easier - Make wind direction slightly more consistent in calm we… | 10292878 | |
| Game update | Patch 4 (v1.2.4) Hello, here is the next patch! I've got some larger improvements in progress as well but this addresses many of the issues I've seen reported over the past week. Also, now that the holidays are at an end we'll be able to start getting these patches out on consoles very soon. v1.2.4 Croakers - Croakers: Add save file fix step for any bugged Croaker bounty missions - Croakers: Can no longer talk… | 10244571 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.