Vale of the Wild
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Mystic Vale Version 4.0.1 Released Hey Mystic Vale fans! Only one change in the 4.0.1 release that we rolled out today, and that is removing the 'highlight glow' that was added in the 4.0.0 release following community feedback! Now it will only appear when you have a controller connected. If it still appears, please double check if you have a controller connected! If you have any more feedback, notice any issues or just want to… | — | |
| Remote Play Together Added! Happy Monday Mystic Vale fans! A small update for Mystic Vale this time, we've now added support for the new 'Remote Play Together' feature for the game. If you've not tried this feature yet, you can read all about it in this blog post from Valve: As always, feel free to reach out to us on Facebook or Twitter , or join our lovely Discord community ! | — | |
| Mystic Vale version 3.1.0 release! What's new in version 3.1.0 Added · Option to automatically switch to the active player tab when the turn advances, even if they aren't a human · Option to locally disable the online chat filter Changed · Growth counter now displays the total Growth from the player's Field and On-Deck card, rather than the surplus Growth, in response to player feedback · Seed Sowers' dialog now selects the maxi… | — | |
| Mystic Vale Update - v.3.0.4 Mystic Vale - v3.0.4 Patch Notes · GAMEPLAY: Fixed Halo Mountain not displaying the correct amounts of Spirit symbols. · GAMEPLAY: Fixed issue where sleeving an Advancement over Ent Guard would cause the player to lose 1 Mana. · GAMEPLAY: Fixed crash that would occur if Stag Champion's ability was applied onto a card that already contained a Stag Champion. · GAMEPLAY: Fixed issue where Harpy Ca… | — | |
| Update Notes - 15/02/2019 Changelog New · The Vale of Magic deck is now available for browsing! · AI can now be added to Online Games. AI players will be replaced if another player joins your room · News widget added to title screen for displaying info on upcoming expansions · Clicking the turn info panel will now switch to the current active player Changes, Improvements and Fixes · My Collection: · Cards within the Dec… | — | |
| Patch Notes - 08/02/2019 Changelog New · 'My Collection' is finally here! Browse your current collection of Advancements and Vale Cards. More to come soon! · Game Configuration: Both Single Player and Online pre-game lobbies now feature configuration options Changes, Improvements and Fixes · AI: AI Players should now be less biased towards purchasing Fertile Soils from the right-most Fertile Soil pile · AI: Tweaked AI… | — | |
| Patch Notes - 28/01/19 Changelog New · Added 'Quick Reference' Guide to the title screen and in-game · Added a glow effect to the background in-game · Removed the 'Your Turn' dialog. The current player is now signalled by different coloured particle effects and the background glow colour · Added 'Fast Mode'. Increases the draw speed of the field, as well as transitional animations between turns · Added an optional di… | — | |
| Patch Notes - 18/01/19 Changelog New · In-Game Tutorials have now arrived! The 'How to Play' button has been changed to 'Learn to Play', and will now take you to the list of available tutorials. These tutorials will cover the basics, up to how to win the game. · All Advancements and Vale Cards now feature animations. New SFX has also been added for all Advancements and Vale Cards. · You can now invite your friends to… | — | |
| Patch Notes - 17/12/18 Changelog New · Online play is now available! Join existing public games via the room list, or start your own private or public games. · Added a bunch more animations to the Advancements. · Added a 'How to Play' button. This will open a video in your browser which will help teach you how to play. The full tutorial will be coming soon. Improvements and Fixes · Hard AI should now be a bit harder.… | — | |
| Patch Notes - 07/12/18 Update Notes New · Added new level of AI Difficulty, utilising a newer AI system. To try it out, set an AI's difficulty all the way to very hard. · Added a couple new in-game music tracks. · Added some tooltips to 'Push', 'Go to Harvest Phase', and 'End Turn' buttons (the buttons just below the field). · Added animations to the Earthchant Chorus, Hulking Thornhide, and Mindful Owl Advancements.… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||