Terrorarium
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
017 Oct 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
017 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Terrorarium just got a mighty update! We took all the feedback from our players and redesigned the game- We call it our BLOOD OCEAN update and it’s finally the way we always wanted to play. Here’s our top 10 list of updates: 1. Respawn at Checkpoints! No more frustrations mid-level! We even place a little ghost granny in every spot you’ve died before so you can remember those difficult moments. 2. A proper campaign with over 50 lev… | — | |
| Announcement | Terrorarium releasing July 28th, 2020 Terrorarium will be leaving Early Access and fully releasing on July 28th, 2020 , less than two weeks from today! We shared our Early Access game just over a year ago, and thanks to all of you, our earliest gardeners, Terrorarium has blossomed during that time. The feedback from fans (and haters, what’s up?) during this time has been inspiring; it’s all really helped us to cultivate the best pa… | — | |
| Game update | Workshop Integration & Bug Fixes Workshop Integration This update unlocks the ability for users to download and play levels that have been published to Steam Workshop by other players. At this stage, the UI for this feature is temporary and bare-bones, but functional. · Under the "Maker Mode" menu item, select "Browse Community Levels" · Use the Workshop overlay to browse, subscribe to, or unsubscribe from community levels · Y… | — | |
| Game update | Bug Fixes & New Features This update fixes a few critical bugs, and adds 2 community requested features that should greatly improve quality of life in Maker Mode. As always, join us on Discord and let us know know what you think! New Features - Added an autosave toggle in Maker Mode - Added the ability to stack breakable items in Maker Mode Bug Fixes - Fixed Shroomovator so Thick Moogu no longer lower it when walking b… | — | |
| In-game event | Bug Fixes - Feb 26th An update that includes fixes for some of the most significant bugs identified by the community. · Fixed a number of issues that caused monster paths to drift after saving a level. Monsters will no longer move during edit mode, and always default to the start of their path when you enter quickplay to preview your work. · Added protection against edge cases where a path may drift that prevents m… | — | |
| Major update | Major Early Access Update, Feb 2020 We know it has been ages since you’ve heard from us. We’re sorry that we’ve been so silent, but we are excited to say that we are back with a BIG update to Terrorarium, and a lot of exciting news. The feedback that we got from our initial Early Access release made it clear that we had a lot to reconsider about the way that Terrorarium works. With your help, we spent the last months leaning into… | — | |
| Game update | Version 1.2.5 released Gameplay Improvements · Updated Moogu Tree fruits with a glowing particle effect to increase visibility. · Monsters will now actually walk into the Gooey trap ability before stopping, instead of stopping on the edge. Minor Bug Fixes · Fixed a bug that caused Moogu corpses created in Maker Mode to behave slightly differently than Moogu corpses created through… Moogu death. · Fixed a bug where Mo… | — | |
| Game update | Version 1.2.4 released New Feature: · Maker Mode levels now have thumbnails · When the maker mode level is saved a screen capture will be saved. · When browsing your maker mode levels in the offline level select you will be able to see your preview thumbnail on the left hand side. · When a level is uploaded to Steam, the Steam Workshop item will receive the image as a thumbnail · Please note that levels created with… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.