Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,431 in Early Access · 4,830 promises read · 1,512 announced, not started

Export CSVHow this is readQuestionnaires read up to 17 Sep 2026
AppliedClock started in 2014Tag: Hack and SlashClear allFurthest past the promise first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,3931,348453%2 months1,35497%60of 1,209 parsed
202558958900%14 months56696%227of 493 parsed
202429629600%2 years 1 month28697%176of 231 parsed
202316116100%3 years 2 months15496%98of 127 parsed
202211311300%4 years 3 months10896%67of 81 parsed
2021898900%5 years 2 months8393%54of 64 parsed
2020747400%6 years 2 months7399%44of 52 parsed
2019656500%7 years 3 months65100%38of 42 parsed
2018565600%8 years 3 months5598%40of 41 parsed
201713913900%9 years 4 months13899%96of 99 parsed
Overdue

Past the promised maximum

GamePromisePromisedElapsedClockVerdict
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.