How long did they say Early Access would take, and how long has it been? · 3,110 in Early Access · 4,319 promises read · 1,370 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,322 | 1,289 | 332% | 2 months | 1,27496% | 54of 1,146 parsed | — |
| 2025 | 537 | 537 | 00% | 14 months | 50895% | 198of 437 parsed | — |
| 2024 | 276 | 276 | 00% | 2 years 1 month | 26395% | 159of 212 parsed | — |
| 2023 | 151 | 151 | 00% | 3 years 2 months | 14395% | 92of 119 parsed | — |
| 2022 | 100 | 100 | 00% | 4 years 2 months | 9595% | 60of 72 parsed | — |
| 2021 | 79 | 79 | 00% | 5 years 2 months | 7291% | 47of 57 parsed | — |
| 2020 | 68 | 68 | 00% | 6 years 2 months | 6799% | 39of 46 parsed | — |
| 2019 | 59 | 59 | 00% | 7 years 3 months | 59100% | 33of 36 parsed | — |
| 2018 | 47 | 47 | 00% | 8 years 3 months | 4596% | 33of 34 parsed | — |
| 2017 | 78 | 78 | 00% | 9 years 3 months | 7799% | 47of 50 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Hentai RoguelikeHentai Roguelike | The plan is to put an end to the EA under 3 months, which will be good enough to finish the game.read 12 Sep 2026 | 0–3 months | 6 years 4 months | 2527% | Overdueby 6 years 1 month | |
| Dragon SoulsDragon Souls | We intend to be in Early Access for 3-6 months.read 15 Sep 2026 | 3–6 months | 5 years 11 months | 1191% | Overdueby 5 years 5 months | |
| Windy KingdomWindy Kingdom | To polish and make a game perfect we need the next 8 months to launch a full version or maybe faster if without any errors.read 7 Sep 2026 | about 8 months | 6 years 1 month | 914% | Overdueby 5 years 5 months | |
| Epic Conquest 2Epic Conquest 2 | We're Planning the goal for the development time is 1 Year. So for the v.1.0 will come sometime in 2021read 14 Sep 2026 | about 12 months | 6 years 5 months | 641% | Overdueby 5 years 5 months | |
| DUAL GEARDUAL GEAR | We will release The Full Game within 2021 both of PC version on Steam and all consoles. During the early access period, more features and improvements are always coming along with the expected time, one year of development!read 13 Sep 2026 | about 12 months | 6 years 2 months | 613% | Overdueby 5 years 2 months | |
| The SurvivorThe Survivor | This game will be in Early Access for approximately 6-12 months.read 11 Sep 2026 | 6–12 months | 6 years 1 month | 612% | Overdueby 5 years 1 month | |
| ExoCorpsExoCorps | We expect it will take 6 - 12 months to have the product in a place where we would say it's feature complete enough to go "full release", but that is subject to change. Either way, we will be maintaining a public roadmap so our players are always up-to-date on development status and timeline.read 11 Sep 2026 | 6–12 months | 5 years 11 months | 593% | Overdueby 4 years 11 months | |
| BadLadsBadLads | When it's ready. (Estimating a 2021 Q3 release.)read 13 Sep 2026 | 17 monthsuntil 30 Sep 2021 | 6 years 5 months | 453% | Overdueby 5 years | |
| MONEY LOVES SILENCEMONEY LOVES SILENCE | The release is planned for the end of 2020 or the end of 2021, I find it difficult to say the exact date of the final version of the game.Development speed depends on many factors, such as the number of sales and the interest of the players in my game. If I get support from the players, I can devote more time to the project,and get the opportunity to attract more developers to the game.read 14 Sep 2026 | 22 monthsuntil 31 Dec 2021 | 6 years 7 months | 358% | Overdueby 4 years 9 months | |
| Last OasisLast Oasis | The current estimate is 12 to 24 months, depending on the wishes and feedback of the community.read 5 Sep 2026 | 12–24 months | 6 years 6 months | 324% | Overdueby 4 years 6 months | |
| Galaxy in TurmoilGalaxy in Turmoil | 1 - 2 years.read 14 Sep 2026 | 12–24 months | 6 years 4 months | 316% | Overdueby 4 years 4 months | |
| Fragment's MoonriseFragment's Moonrise | A year or two minimum; with the majority of core design integrated, this makes the “engine” of the game able to run in a stable manner while newer content is developed. This means my central focus will be on new worlds, bosses, spells, RPG-elements, and playable units almost exclusively. My intended goal is to attempt to get a new significant piece of content pushed out every few months. In my grand design for the game I want enough content integrated to truly earn the “open world” title I’ve established for this project, and be a game which exhibits a challenging yet rewarding experience for the player.read 7 Sep 2026 | 12–24 months | 6 years 3 months | 312% | Overdueby 4 years 3 months | |
| HARD BULLETHARD BULLET | After we finish our newest RIDE mode in summer 2024, we’ll focus on the next and final game mode that will bring larger locations, more randomness, new AI, and (hopefully) a more story-driven narrative to the game. Stay tuned and join our communities for more info: Discordread 15 Sep 2026 | 3 years 10 monthsuntil 31 Aug 2024 | 5 years 11 months | 154% | Overdueby 2 years 1 month | |
| EPICAEPICA | We do not have an exact date yet, but we estimate that in the second half of 2025 the game approaches a content depth of several days to play through.read 14 Sep 2026 | 5 years 1 monthuntil 31 Dec 2025 | 5 years 9 months | 113% | Overdueby 8 months |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.