Connect Chat v2021.2.4

major update

DMM Connect Chat · published

Connect Chat v2021.2.4

New Features

Custom Worlds

  • Users can now build and upload new worlds using Unity 3D.
  • Several new worlds have been added:
     - Cargo Bay: a sci-fi chat room (this is the world the app initially shipped with).
     - Oden Cart: an oden cart under an train overpass; the night of a Tokyo worker.
     - Lobby World: the lobby of a summer resort.
     - DVR World: DVRSDK home world.

Connect Chat SDK (CCSDK)

Desktop Mode

  • If you don't have a VR device, don't worry: it's now possible to use the application in Desktop Mode.
  • If you have a VR device, it is possible to switch to Desktop Mode by removing the headset; put it back to switch back to VR Mode.

Object Interaction

Changes from v2021.1

  • Added a Respawn button to the room menu: clicking it will respawn your avatar to a random spawn point.
  • Improved the avatar movements and calibration.
  • The avatar model now updates properly when you change the _preferred avatar_ on your DMM VR Connect account while logged in.
  • Fixed a bug that prevented the audio stream to restart when an audio device was unplugged and then plugged back.
  • Fixed the SteamVR input bindings for the Vive controllers.
  • Fixed a bug causing avatars to go crazy when standing near a step.
  • Added post-processing for worlds that require it.
  • The AMBIENT VOLUME slider in the sound settings now properly adjusts the volume of music and effects of every world.
  • Fixed a bug where the nameplate's volume icon was shown in the wrong color.
  • Switched server back-end from Photon to a custom in-house solution.
  • Made interacting with the menus more comfortable for user with small avatars.
  • Fixed the audio and frame rate stuttering caused by a too conservative resource management.
  • Fixed a bug where lighting wasn't properly applied to objects and avatars.
  • Fixed a bug where, in some rare cases, avatars were not visible.
  • Fixed a bug causing the avatars to not properly cast shadows.
  • Improved the way fingers are animated and tracked.
  • Improved the UI used to input the code for entering a private room.
  • Fixed the menu in the Hub opening at the wrong position.
  • Fixed a bug where avatars would not display properly when near a wall or an obstacle.
  • Player names on nameplates stopped being rendered in front of everything else.
  • Improved the block and kick features.
  • Other small, but important, fixes.