🔧 Update v0.1.86 — Multiplayer Lobby Stability Fix🔧 Update v0.1.86 — Multiplay

Global Protocol: New World Order Playtest · published · build 23381404

🔧 Update v0.1.86 — Multiplayer Lobby Stability Fix

Hello Commanders!

This is a focused stability patch for multiplayer lobby flow. If you experienced UI freezes or incorrect screen states after selecting a country in the multiplayer lobby, this fix is for you.

🛡️ Multiplayer Lobby Fixes

• Country Select → Lobby return is now instantaneous. Selecting a country in the MP lobby now uses a synchronous state transition (ApplyState) instead of the old 400ms deferred call. The lobby room panel reappears immediately after confirming your selection.

• Back button in MP country select now correctly returns you to the lobby room without UI lag or incorrect state being left behind.

• Lobby overlay cleanup: The main menu panel is now properly hidden when entering country selection from a multiplayer context, preventing ghost UI elements from overlapping the selection screen.

• Multiplayer flag set synchronously: The internal _mpCountrySelectActive flag is now guaranteed to be true on the same frame as the country-select transition request, eliminating a subtle race condition that could cause post-selection behavior to misfire.

🧪 Testing

Three new targeted play-mode tests (MpLobbyTransitionTests) now cover and lock in these fixes across all lobby flow paths: pick country → confirm, pick country → go back, and the synchronous flag assignment guarantee.

Thanks for your patience and reports — keep them coming!