Backdraft · published
Adventure Mode
- Each Adventure run is now a trip across a longer map route that ends at a treasure chest.
- It opens on a new portal screen with elemental portals, crack effects, and opponent previews.
- Your Adventure wins now appear as gems placed across the world in order, replacing the win counter. Heat Levels
- Heat Levels are now playable for both Tara and Elric in the Demo.
- Each hero remembers the Heat Level you last picked.
- We're looking for feedback on these, so please let us know in the forums or discord what you think! Balance Changes
- Frost now stays on its target until an Attack card lands, and only Attack cards consume it. Before, it boosted the next hit from any source and expired at end of turn.
- Energy from kills after your turn ends now carries into your next turn.
- Split Team Block is gone, and cards that used it have been reworked:
- Fortress: 1 energy. Gain 5/7/9/11/13 Block, plus 2 for each Attack played this turn.
- Firewall: Give a chosen friendly target 12/14/16/18/20 Block. Exhaust.
- Ward and Composure: Now give Block to a chosen friendly target.
- Cold Snap: Now gives Block to a chosen target.
- Bedrock and Nightshade: Now 1 energy cards that give yourself Block.
- Crusade: Now gives you Block when Enchanted.
- Elric: When he or an ally gains Block, he upgrades a random Attack in his hand. This happens once per Block effect (card, Rally, artifact, etc.).
- Fenris: Whenever he kills an enemy, he upgrades all Attacks in his hand (Elric's old effect).
- Puck: Rally applies 3 Frost to a random enemy, and his attack damage is up by 1 at every rarity (5/6/7/8/9).
- Absolute Zero: Cost increased from 0 to 1 energy. Visual & UI
- New button visual style and cleaner layouts.
- The corner Settings button is gone. Settings now has its own button on the home screen.
- New VFX:
- Card upgrades.
- Minion impacts that match the minion's element.
- Blessing selection.
- Enchantments now visible in the card pile headers.
- Discard and draw pings.
- Highlights on card piles when cards are generated or moved.
- UI cleanup and fixes:
- Tooltip icons are the right size, and the gap in keyword tooltips is gone.
- The shop podium and Buy buttons stay aligned at any aspect ratio.
- The Collection card preview is centered beside the thumbnail grid.
- The Graphics settings screen has a better mobile layout. Performance
- Load time optimizations should start the game faster.
- Combat should have fewer hitches with the new asset preload system. Bug Fixes
- A saved battle that no longer works with the current version restarts without losing your run.
- Partners in Crime now works correctly when you lose a life in Versus.
- Artifact pings in combat now travel to the right place.
- The Adventure collection achievement now triggers at the right time.