Playtest v0.9.9 patch notes

Stash Mayhem Playtest · published

  • The month's goal is now items delivered, not rent paid.
  • Each day is a list of orders. Clear the list, the day ends.
  • Some days force a hard modifier now. Fewer safe days later in the month.
  • Hard days pay in shop cards instead of coins.
  • Market Fever is now a random event during the shift, not a day card.
  • New Codex screen: browse characters, pacts and skills you've unlocked or discovered.
  • Shop prices scale with the week and with repeat purchases.
  • New recap screen at the end of each week.
  • Shift+click transfers items.
  • Pause menu works from more screens now.
  • Fixed a few bugs: duplicate day cards, floor items vanishing on week change, vision-blur curse misbehaving at some window sizes.
Playtest v0.9.9 patch notes · Stash Mayhem Playtest patch notes · SteamPeaks