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Stash Mayhem Playtest
Patches
Playtest v0.9.9 patch notes
Playtest v0.9.9 patch notes
Stash Mayhem Playtest
· published
28 Jul 2026, 03:37 UTC
All news
Read on Steam
The month's goal is now items delivered, not rent paid.
Each day is a list of orders. Clear the list, the day ends.
Some days force a hard modifier now. Fewer safe days later in the month.
Hard days pay in shop cards instead of coins.
Market Fever is now a random event during the shift, not a day card.
New Codex screen: browse characters, pacts and skills you've unlocked or discovered.
Shop prices scale with the week and with repeat purchases.
New recap screen at the end of each week.
Shift+click transfers items.
Pause menu works from more screens now.
Fixed a few bugs: duplicate day cards, floor items vanishing on week change, vision-blur curse misbehaving at some window sizes.
Playtest v0.9.9 patch notes · Stash Mayhem Playtest patch notes · SteamPeaks