Spell Code SlingerZ Playtest · published · build 23967974
In this patch, we have added 4 new .Config Spellcodes, some bug fixes, and the introduction of our newest system mechanic: Parrying
New System Mechanic: Parrying
During the very beginning of the Code-Weave animation, you now have a small bit of Super Armor, allowing well-timed use of the code button to defend against just about anything your opponents can throw at you!
With the introduction of this mechanic, we have also introduced new Spellcodes that utilize parrying as a condition for their effects
Here is our 3rd round of .Config Spellcodes:
Hellish Riposte - Demon-X:
Upon landing a successful parry, your next cast grants +20% Demon Aura on hit and deals extra Damage.
This enhancement can apply to any Spellcode or even the basic attack, and is consumed on-cast (so make sure to hit your shots!)
Lucky Break - BigStox:
Your basic attack can "crit" for extra damage
This crit can apply to all attacks treated as basic attacks, including the second hit of Bifrons Blade, No-Scope Shot, and the non-crit version of Cashout
Aegis Of Athena - Killeez:
Upon landing a successful parry, your next cast gains Super Armor and grants +1 Rep on hit while the perfect armor is active.
Similar to Hellish Riposte, this enhancement can apply to any Spellcode or even the basic attack, and is consumed on-cast
Crossmap Clip - VWave:
Dealing Damage from far away grants 3 seconds of Flow State.
Removed all developer debug keys except "~" for hitbox/hurtbox display
Removed several naughty tiles from tilesets
Fixed text on Blue Chip Trader
Fixed the aberrant platform in the Training Room
Descriptions for some Spellcodes are now data-driven
Safeguard has been implemented for Vibe Coding
Fixed an issue with the options menu not saving slider values
Players can now double-tap "down" to drop through platforms
Fixed an issue where a player can be awarded 2 wins after winning a round
Fixed an issue where killing 2 players at once prevents a round win
Fixed an issue with code inputs not appearing while in the Shop
Fixed an issue where the collision for platforms was offset from the visuals on the map, Birdcage
Fixed an issue with volume levels not being saved between games
Fixed the issue where armor and super armor VFX disappeared
Control preference options now save to the controller between resets and rounds