The Parry Patch

Spell Code SlingerZ Playtest · published · build 23967974

Intro

In this patch, we have added 4 new .Config Spellcodes, some bug fixes, and the introduction of our newest system mechanic: Parrying

Changes

System Mechanics

New System Mechanic: Parrying

  • During the very beginning of the Code-Weave animation, you now have a small bit of Super Armor, allowing well-timed use of the code button to defend against just about anything your opponents can throw at you!

  • With the introduction of this mechanic, we have also introduced new Spellcodes that utilize parrying as a condition for their effects

New Spellcodes

Here is our 3rd round of .Config Spellcodes:

Hellish Riposte - Demon-X:

  • Upon landing a successful parry, your next cast grants +20% Demon Aura on hit and deals extra Damage.

    • This enhancement can apply to any Spellcode or even the basic attack, and is consumed on-cast (so make sure to hit your shots!)

Lucky Break - BigStox:

  • Your basic attack can "crit" for extra damage

    • This crit can apply to all attacks treated as basic attacks, including the second hit of Bifrons Blade, No-Scope Shot, and the non-crit version of Cashout

Aegis Of Athena - Killeez:

  • Upon landing a successful parry, your next cast gains Super Armor and grants +1 Rep on hit while the perfect armor is active.

    • Similar to Hellish Riposte, this enhancement can apply to any Spellcode or even the basic attack, and is consumed on-cast

Crossmap Clip - VWave:

  • Dealing Damage from far away grants 3 seconds of Flow State.

Bug Fixes

  • Removed all developer debug keys except "~" for hitbox/hurtbox display

  • Removed several naughty tiles from tilesets

  • Fixed text on Blue Chip Trader

  • Fixed the aberrant platform in the Training Room

  • Descriptions for some Spellcodes are now data-driven

  • Safeguard has been implemented for Vibe Coding

  • Fixed an issue with the options menu not saving slider values

  • Players can now double-tap "down" to drop through platforms

  • Fixed an issue where a player can be awarded 2 wins after winning a round

  • Fixed an issue where killing 2 players at once prevents a round win

  • Fixed an issue with code inputs not appearing while in the Shop

  • Fixed an issue where the collision for platforms was offset from the visuals on the map, Birdcage

  • Fixed an issue with volume levels not being saved between games

  • Fixed the issue where armor and super armor VFX disappeared

  • Control preference options now save to the controller between resets and rounds