Critical Fixes
- Fixed crash caused by right-clicking in empty space (NullPointerException).
- Fixed battle speed index inconsistency.
- Fixed spike positioning near the top boundary.
- Fixed Plating remaining visible after a structure is destroyed.
- Fixed Plating incorrectly generating new plates after taking damage.
- Fixed Ward Core + Plating affecting only the player (now applies correctly).
- Fixed Sentinel Ward unintentionally buffing enemy vessels.
- Fixed Provision Core being treated as a harmful weapon in the handicap manager.
- Removed enemy core light flicker after destruction.
Gameplay & UI Improvements
- Improved tutorial escape logic (actions are now properly blocked until escape is possible).
- Added tutorial title for clearer guidance.
- Removed tutorial toggle from the welcome page.
- Tech tree is now always visible.
- Moved Auto-Assign toggle inside the tech tree and enabled it by default.
- Added 5 new techno-themed backgrounds.
- Improved font readability.
Performance & Internal
- Significant performance optimizations by throttling physics steps and animator updates.
- Tutorial full reset now limited to development only.