Patch Update

NebulArena Playtest · published

Critical Fixes

  • Fixed crash caused by right-clicking in empty space (NullPointerException).
  • Fixed battle speed index inconsistency.
  • Fixed spike positioning near the top boundary.
  • Fixed Plating remaining visible after a structure is destroyed.
  • Fixed Plating incorrectly generating new plates after taking damage.
  • Fixed Ward Core + Plating affecting only the player (now applies correctly).
  • Fixed Sentinel Ward unintentionally buffing enemy vessels.
  • Fixed Provision Core being treated as a harmful weapon in the handicap manager.
  • Removed enemy core light flicker after destruction.

Gameplay & UI Improvements

  • Improved tutorial escape logic (actions are now properly blocked until escape is possible).
  • Added tutorial title for clearer guidance.
  • Removed tutorial toggle from the welcome page.
  • Tech tree is now always visible.
  • Moved Auto-Assign toggle inside the tech tree and enabled it by default.
  • Added 5 new techno-themed backgrounds.
  • Improved font readability.

Performance & Internal

  • Significant performance optimizations by throttling physics steps and animator updates.
  • Tutorial full reset now limited to development only.