NebulArena Playtest · published · build 22904766
Update Patch Notes
This update introduces new core evolutions, loadout improvements, technology tree additions, robot upgrades, combat systems, quality-of-life changes, and major performance optimizations.
✨ New Features
New Core Evolutions & Variants
• Energy Void / Energy Over Matter
• Plating Hull upgrade
• Hyperyield adjustments
• Core upgrades now grant hull life and armor
• Core upgrade increasing maximum technologies
New Loadout System
• Supports starting supplies
• Growth mechanics
• New rogue loadout
Technology Tree Updates
• Technologies now unlock merchant items immediately
• Added Solar Capacitor passive
• Added Loaded Dice passive
• Added technology tags (modules, robots, passives, etc.)
• Visual improvements (fade locked techs, brightness adjustments)
• Added Technology Tree “juice” (visual feedback improvements)
Robot System Improvements
• Rarity system
• Tiered structure
• Multiple new bonuses
• Added Mecha projectile
• Introduced Solar Cannon with transpiercing laser system
Trigger System & Circuit Cards
• Repeatable execution mechanics (multistrike-like)
• Trigger conditions integrated into targeting system
• Added Projectile Enhancer system (weapon-driven)
• Added Pilot Titles progression system
Movement UI Overhaul
• Move cards & dynamic cards system
• Added directional building indicators (e.g. Aegis)
• Added teleport visual effect
• Added newbie tooltip system
• Added achievements scrolling
• Added battle shortcuts & UI shortcut system
• Added arrow drag in inventory
• Added fight-self testing flag
🛠️ Fixes
• 22 fixes across gameplay, UI, and systems
🎯 Quality of Life Improvements
• Better slotting physics & placement rules
• Warning when unused technology points remain before battle
• Drag support for building tooltips
• Shortcut to hide life bars in battle
• Double-tap to open building sheet
• Improved camera controls (right-click drag, sensitivity tuning)
• Parallel cooldown system for movement cards
• Command Tower now enforces single continuous movement strategy
• Rarity display in supply tooltips
• Improved technology tree layout & positioning
• Distance display in loadout combat UI
• Improved achievement & UI navigation flows
⚙️ Performance Improvements
Major multi-threading optimization
• Ship part creation significantly faster
• Core availability loading now near-instant
• General async system optimizations