Update 0.374 — Tutorial, your grandad's call, early controller support

LIMP MODE · published · build 24897008

  • A tutorial with its own menu entry, three chapters and a voice that walks you through every step
  • Your grandad is waiting for you a thousand kilometres from the base — and he calls you along the way
  • Three difficulty levels, plus a sandbox screen with a hundred dials
  • A second zombie, and she comes in four states of undress
  • Maintenance tab in the OBD tester, with a real diesel particulate filter burn-off
  • Push a car by hand when it won't start
  • Tow truck and cab now always answer the phone — on credit, in their own voices
  • Early controller support — work in progress, and we'd like to hear how it feels

New

  • A tutorial, reachable from the main menu as its own entry. Three chapters: moving and surviving, the car and the workshop, and zombies. Every step is spoken.
  • Your grandad is waiting a thousand kilometres from the base. He needs an engine, and he needs you to bring it. He rings you now and then while you drive — fully voiced.
  • Three difficulty levels — easy, medium and hard — covering loot, zombies, wear and money. Plus a sandbox screen with around a hundred dials you can set yourself and save as your own presets.
  • A second zombie, in four combinations of clothing. Both figures mix in the same crowd.
  • Maintenance tab in the OBD tester, showing the condition of every engine part as a percentage. First job on it: burning off the diesel particulate filter — the tester puts the car in neutral, sets the handbrake and holds 3000 rpm for a minute and a half. Touch the accelerator and it stops.
  • Exhaust smoke. Dark and sooty during a filter burn-off, thinning out as the filter clears.
  • Push a car by hand. Press the interact key at a car while you are not standing in a seat marker and you lean into it. Pushing from behind gets it rolling; pushing from the side barely moves it, exactly as the tyres would have it. Costs breath, makes no noise.
  • Player names above your friends' heads in co-op, with an arrow at the screen edge when they are out of view, in their lobby colour.
  • Tow truck and cab are always available, however empty your wallet is. Both put it on your tab, and both answer in their own voice — the tow driver gets less patient the more often you call him.
  • Three new radio songs, one removed. The radio now also plays in the start menu, with its own volume slider and a bar showing the current track.
  • Cars you find in the world can carry tuning parts. Parked cars wear a matching set; wrecks are allowed to be mismatched.
  • Controller support, early version. An Xbox layout is wired up for driving, fighting and the menus, and on-screen hints show button symbols instead of letters once you pick up a pad. This is a work in progress and has not had a full pass yet — the store page still says no controller support, and it will stay that way until this is finished. Tell us what feels wrong.

Improved

  • The car's name only appears for a few seconds when someone gets in, instead of hanging over every car permanently.
  • Submenus in the right-click menu now open and close on a click instead of when the mouse passes over them, and Escape steps back one level instead of closing everything.
  • The ground behind the base has the proper terrain texture and the mountain backdrop wraps all the way around, instead of ending in a bare coloured plate.
  • Tyre smoke has a real texture, and a burnout actually clouds up.
  • Mechanic skill now cuts 7.5% off working time per level, so level ten reaches the cap instead of falling short of it.
  • The sun moves in steps instead of every single frame. Shadows are redrawn a couple of times a second rather than sixty, which gives back graphics performance you could not see being spent.
  • Fuel pumps have a yellow floor marker instead of an invisible outline.
  • Placeholder cars no longer show up in the world.

Fixed

  • Items can be used without being in a car — eating, drinking, bandaging and healing all worked only from the driver's seat.
  • The skill book stays where you put it and can be read again; it also survives loading a save.
  • Figures built from many small parts are lit correctly again.
  • The cab no longer spawns outside the built world.
  • Loading a save no longer asks you to register vehicles you already own.
  • Co-op: a car being pushed now moves the same way on both machines.
Update 0.374 — Tutorial, your grandad's call, early controller support · LIMP MODE patch notes · SteamPeaks