You can now save by sleeping in your car — and every save finally stores the world as it is after you wake up, not before
The ECU flash tool is in: find a tuning stick out in the world, plug the tool into your car and flash it — rev limiter and more, with a full handheld interface you can use from the driver's seat
Tuning works again: engine tunes, cat removal and the sport exhaust had stopped raising your top speed — fixed
A big co-op stability pass: other players' cars no longer rubber-band, name tags stick to cars, and joining now checks versions and hands late joiners their own copy of the save
Fixed several crash causes around installing body parts (diffusers, body kits) — the ones some of you hit right after mounting a part
Every trunk now holds twice as much, and the first gas station stocks random loot like any other
The radio finally plays the same song for everyone in co-op, it now comes on with the ignition, and two new songs joined the rotation
New
The ECU flash tool. USB tuning sticks now spawn as loot. Plug the tool in at the driver's seat and flash your car: edit and write screens, a flasher terminal with real progress, warning texts, and its own boot screen — a proper handheld device, fully usable with a controller.
Sleeping in a car saves the game. Works exactly like the bed: only when you are tired. In co-op the save covers all players, and the save confirmation is now clearly visible for everyone.
A drive-sync slider in the gameplay settings (20–500 ms). The host sets it for the session; use it to trade smoothness against delay on slow connections.
The radio is in sync in co-op. Everyone hears the same song: the host calls the next track ahead of time, so every player's radio has it ready before it starts — song changes land within a blink of each other. Skipping with T asks the host to switch for everyone; after a skip, guests share a short cooldown before the next one.
The car radio comes on with the ignition and starts at a sensible volume the first time. It remembers you: turn it off and it stays off on the next start, turn the knob and it stays where you left it.
Two new radio songs — FIX IT TOMORROW and MAKE ME SAY IT. Two old ones left the rotation.
Improved
Co-op network traffic cut massively. Cars only send what changed, far-away traffic is handled by a distant-guard instead of a constant stream — long sessions stay smooth instead of clogging up.
Joining a co-op game is safer. A proper join prompt, a version check so mismatched game versions cannot join each other, and a late joiner now gets his own copy of the save — nothing gets silently overwritten.
The first gas station (the one right after the start) now stocks random loot like every other station, instead of the same four items every run.
Every car's trunk holds twice as much.
The camera starts where you spawn when loading a save, instead of swinging over from somewhere else.
Graphics settings now respect your renderer. On machines running the compatibility renderer, the menu no longer switches on effects the renderer cannot do (a stability issue on some integrated GPUs), and the anti-aliasing row tells you when TAA has no effect on your setup.
Controller support keeps growing: holding a direction now auto-advances, long lists scroll properly, and popups keep the focus where it belongs.
Fixed
Saves no longer roll back your sleep. Loading a save made by sleeping used to put you back at the time before you slept — rested, but unable to sleep again to pass the time. A save now stores the world as it is after you wake up.
Tuning had stopped working: a performance cap swallowed the effect of engine tunes, cat removal and the sport exhaust. All three raise your performance again.
Several crash causes around installing body parts. Building a car's looks used to happen many times over during assembly and teardown — that is now done once, cleanly. This matches the crashes some players hit shortly after mounting a diffuser or body kit.
Fixed a crash risk when chunks appeared while things were being removed at the same moment (report from co-op sessions under heavy load — found and fixed twice over, independently, by two hunts).
Base props no longer drop from the sky. Driving back to your base, your placed parts used to rain in and slam down — they now appear only once the ground under them is ready.
Three world props (mailbox, park bench, trash can) showed the wrong parts in the released build — an export quirk silently ate their configuration. Fixed for good.
Name tags in co-op stick to the cars again instead of trailing behind at speed.
Other players' cars no longer rubber-band — a timing fix cut the visible drift from about 70 cm to almost nothing at real-world ping.