Stick A Round · published
We're thrilled to see people play the Stick A Round demo and we've done our best to fix bug reports or suggestions as they come in.
VC Settings Restored: Fixed an issue where Voice Chat settings would mysteriously disappear from the menu.
Typing & Muting: Pressing 'M' while typing in text chat will no longer mute your microphone
Expanded Voice UI: Fixed a bug where the Voice Chat UI would break or fail to display when more than 8 players were in a channel.
Chat Behaviour: Text chat now properly closes when hitting 'Escape' or clicking outside the chat box.
Name Display: Fixed a bug where incorrect names were being displayed in the text chat.
Minigame Priority: Starting a minigame while currently on a local challenge will now automatically cancel the active challenge to prevent conflicts.
Hide & Seek: Fixed a bug where the Hide & Seek border would unexpectedly appear after the match had already started.
Lake Flow Reversal: Reversed the water current direction in the big lake. It will now safely push you back toward the land instead of carrying you out to sea.
Generator Expansion: Doubled the number of stick generators spawning in the world, increasing the count from 200 to 400.
Grounded Players: Fixed a physics bug that randomly allowed players to fly.
Terrain Alignment: Fixed an issue where terrain colliders did not accurately match the visual game objects.
Shuttle Traffic: Resolved a bug causing shuttles to get stuck mid-air.
Dragon Placement: Corrected the Dragon's positioning bug where its model was visibly offset.
Arrow Smoothness: Fixed a lag issue affecting arrows stuck on players.
Menu Toggles: Fixed the "Worldwide" toggle bug that was accidentally hiding regional options.
Readability Tweaks:
Increased the text size for Pings.
Increased the text size inside Bug Hotels.
Settings Reset: Fixed an issue where the player slider would not reset to its proper default value.