Demo Patchnotes v0.7.6.1

Rogue Maze · published

Patchnotes

Demo Launch Day

Welcome to the Rogue Maze Demo! This is my first ever game release and here I am releasing a Day 1 patch and now I feel like a real game developer 😅

I hope you're enjoying the demo!

v0.7.6.1

Gameplay

  • Flashbang is now a permanent Trap gadget, with a cooldown scheme like Springboard/Pusher

UI

  • Attack Gadgets are now referred to as "Trap" Gadgets in the Handbook, and in GadgetInfoViews

  • Info mode always outlines tiles now, so the current tile is always highlighted for gamepad

  • Gamepad UI Cursor can hover over the tiles in your hand now

Bugs

  • Gamepad no longer skips the intro screen

  • Fixed some edge cases where rogues will not transition cleanly between wrestling, cleaning, confusion, and food

  • Play/Pause Speed presses no longer accessible from main menu

  • Showtime no longer travels while in stun

  • Showtime hides boombox when in the Wrestling Ring

  • Food interrupts Cleanup Dan's gadget cleanup, but he will resume it after

  • Fixed a bug where traps don't refresh on final wave

  • Traps can no longer be placed on Wrestling tiles

  • Untie WASD camera movement from frame-rate

  • Fixed a bug where you can undo your last tile while in Path Builder mode

  • Fixed a bug where the wrestling ring vfx can leak

  • Fixed a bug where status sounds would keep playing after enemy death

Misc

  • Add a setting to disable Long Press buttons

  • Tutorial Requirements "Continue" is no longer a long press button

  • Change "What's New" button on the main menu to "Roadmap"

  • Add a CTA to highlight the Roadmap button (it disables after you press it)

  • Add new main menu logo for the Demo