Rogue Maze · published
Welcome to the Rogue Maze Demo! This is my first ever game release and here I am releasing a Day 1 patch and now I feel like a real game developer 😅
I hope you're enjoying the demo!
Flashbang is now a permanent Trap gadget, with a cooldown scheme like Springboard/Pusher
Attack Gadgets are now referred to as "Trap" Gadgets in the Handbook, and in GadgetInfoViews
Info mode always outlines tiles now, so the current tile is always highlighted for gamepad
Gamepad UI Cursor can hover over the tiles in your hand now
Gamepad no longer skips the intro screen
Fixed some edge cases where rogues will not transition cleanly between wrestling, cleaning, confusion, and food
Play/Pause Speed presses no longer accessible from main menu
Showtime no longer travels while in stun
Showtime hides boombox when in the Wrestling Ring
Food interrupts Cleanup Dan's gadget cleanup, but he will resume it after
Fixed a bug where traps don't refresh on final wave
Traps can no longer be placed on Wrestling tiles
Untie WASD camera movement from frame-rate
Fixed a bug where you can undo your last tile while in Path Builder mode
Fixed a bug where the wrestling ring vfx can leak
Fixed a bug where status sounds would keep playing after enemy death
Add a setting to disable Long Press buttons
Tutorial Requirements "Continue" is no longer a long press button
Change "What's New" button on the main menu to "Roadmap"
Add a CTA to highlight the Roadmap button (it disables after you press it)
Add new main menu logo for the Demo