Pain Party Hotfix 4

Pain Party · published

This is the fourth hotfix for Pain Party resolving a few gameplay issues and some balance changes

Fixes

  • Fixed final boss hands getting desynced after taking damage
  • Fixed unarmed bots randomly stop after attacking
  • Fixed bouncer not triggering immediately after being used, this was an issue in multiplayer
  • Fixed sea shanty music not looping

Changes

  • Doomba 9000 now has more telegraphed attacks and a small cool down after each attack. His speed boost between phases has been decreased as well
  • Pirate Peril has been re-balanced to make the starting section less tedious
  • Toxic reduction rate when not standing in toxic has been reduced. It will now take longer for the meter to go down
  • Bot will no longer dodge roll before their attacks have been completed
  • Added a "level cleared skill point gained" screen to make it more clear when skill points are gained
  • Rotation of the laser rotator in the world map has been decreased to make it easier to gain access to the level mechanical madness

Cheers
Icehelm