Fixes:
- Fixed desc on steam vent skill
- Fixed the auto clicker meta description
- Fixed an issue with swapping screens while investing
- Fixed an issue with the skill bar sometimes having one too few slots
- Fixed skill bar organization so it shows casters name instead of class and also made the text auto size so it doesn’t get cut off
- Fixed cap on engine slots so it actually is 16 now.
- Fixed the hardmode toggle
- Fixed tinkerers double shield ultimate incorrectly multiplying only the casters shield.
Balancing:
- Made rogues burst ability synergize with rogue trait
Whizzard:
- Added two new passives to whizzards first tree and 1 new passive to the second tree to give give him more support for dodge builds that also works with other builds
- Passive: On dodge, 50% chance to concoct potions
- Passive: On dodge, 50% chance to increase crit chance by 25% for 4 seconds.
- Passive: On crit, cast liquid cooled
MetalHead
- Buffed shield tree to generate more initial shield (hopefully making metalhead stronger early game)
- Made more of the tanks' skills have synergies.
- Fixed one of its skills so that it works properly which should make it work a lot stronger.
- Improved Armor ups shield amount.
- Reduced ultimate's cooldown
Inhalant
- Moved the inhalant trees around as we found the bomb build was really fun early game, but kind of dropped off later and wanted to give it its time to shine. We also buffed the bomb tree.
- Made base bombs scale with (100% → 150% attack stat)
- Made cluster bombs scale with (100% → 125% attack stat)
- Improved all bombs base damage
- Increased the passive that increased bombs base damage (+5 → +20)
Raider:
- Reduced passives that increased ammo clips from (4 → 2).
- Fixed descriptions on passives that gave bullets a chance to add effects (description was just wrong, but chances stay the same).
- Reduced starting ammo count in a few of it’s weapons.
- Made it’s ultimate only apply 1 stack of burn at a time.
Martyr
- Made the death heal only up to 50% of their max health rather than adding 50% of their max health.
- Mad critical heal only heal (5% → 2%).
Mad scientist
- Ult duration from (10 → 6).
- Fixed it so debuffs on enemies can only debuff stats that are actually relevant which should make the mad scientist way stronger.
Discord
If you have any more feedback, we would be happy to add it to the game! Just let us know in our discord!
https://discord.gg/2DqDBgTMEs