Meaningless Random Numbers · published
The reception from June Next Fest was incredible, thank you to everyone who left a review! We're reading everyone's feedback and taking everything into considerations for these updates.
These changes focus on Sinner UI, Auto-Roller Tuning, Tutorial Polish and New Settings Options. There's also been some balance tuning.
Warning: If you're having any issues with an pre-update save, we'd suggest starting a New Game to alleviate the issues.
Sinner/Face Effect Changes
New UI for better readability of Bonus Effect success chance %
Increased Bonus Effect success chance decrease per use to 10%
Increased Bonus Effect success chance recovery to 2% per manual roll
Added New Upgrades to improve Success Chance recovery rate per manual roll.
Added New Upgrade to Revive Sinner Face after failure (purchased using points in the Success Shop)
Tutorial/On-Boarding
Improved clarity of initial playthrough on-boarding of Shops/UI/Devil Due darkening other UI elements during on-boarding process.
Disabled Roll Button during on-boarding so the player can’t steam roll through the on-boarding and possibly miss an exclamation.
Added Tutorial Pop ups when major gameplay elements (Gun/Prayer/God is Watching/Auto-Rollers)
Added Help Menu so players can review Tutorial Pop ups after they are viewed for the first time.
Bug Fixes
Fixed Several Issues if player were to quit to Main Menu and start a New Game without closing/re-opening the app.
Fixed Several Issues with the Ending Area (UI Bugs and Persistent Sin)
Fixed issue where Shop Highlight SFX has not attached to the correct audio slider bus
Removed Right Click as an exit input for Gun Mini Game
Fixed Issue where the player could click on shop as Greed Is Sickening jumpscare would happen.
Auto-Rollers
Auto-Roller starting Mults have been increased.
On Auto-Roller Fail, now both Manual and Auto-Roller Costs will go up.
All Auto-Roller Split upgrades are now available on the Devil Due Auto-Rollers are first introduced.
New Mechanic where instead of resetting AR Fail Chance to 0 with each Manual Roll, its instead decreased a set amount (5%)
New Upgrades to allow the AR Fail chance to go into the negatives, giving the player a buffer of guaranteed AR Rolls without fail.
Decreased Max Auto Roller Boxes from 5 to 4
Set Auto-Rollers to have all 4 Splits at the start (rolls 4 numbers, instead of 1)
Auto-Rollers now have feedback if a player attempts to add charges but they can’t afford it.
Auto-Rollers now pause when the Shop is open by default.
Added New Upgrade that allows Auto-Rollers to run when the player is viewing the Shops.
Auto-Rollers are now paused during gun mini game.
Performance
Compressed some textures for better performance
Added more object pooling with FX calls for better performance
Settings
Added an Apply/Confirm format to changing Resolutions in the Settings, to prevent accidental changes to unwanted Resolutions.
Additional Resolution Options have been added.
Added Vsync Toggle.
General Changes
Changed “Devil is Due in X Days” UI to “Punishment in X Days”
Adjusted Overall UI Text Sizes
UI now shows % Chance for Negative Number Boxes when the player is being punished.
On New Game (with no save present), the player is given a warning that “none of this will matter” to hint at save deletion.
On Devil Due 6 payment, the player is given a warning that “there is no turning back” to hint at save deletion.
On New Game (with save present), the player given a warning that this will overwrite over there current save.
New Prestige Upgrades
New “Starting Money” Prestige Upgrade to speed up replaying Devil Due 1.
New “Starting Points” Prestige Upgrade to speed up replaying Devil Due 1.
SPOLIERS: Ending
Pray Discounts will now correctly carry over to the Ending.
Buying Heaven in any capacity (discount/save edit/auto-clicker and waiting several hours) will now cause the game to give you +3 High Number and reset you back to the start with DD6 Prestige Points, allowing you to play a harder version of the Demo.
Thanks for playing!
Nikko Nikko