Hell Cleaners · published
Hey everyone. With our Next Fest demo build going live, here's a rundown of what the team has been cleaning up over the past week and a half.
We built a proper guided tutorial from the ground up and reworked its opening phase so new players get eased into the mess instead of thrown straight at it.
Beat the demo? You can now hit continue and keep going instead of getting kicked back out.
A new Cathedral level joined the lineup, complete with broken walls, debris, and fresh angled stair pieces across the interior and outer yard. We also touched up materials, models, and textures throughout, and patched some missing meshes.
The Abomination got a big pass: cleaner separation between body, enemy, and Doomba layers, creep immunity, and a smoother Doomba to Abomination pop transition. The Grinder no longer lurches forward the moment it spawns, its tether range was retuned, and we squashed a stubborn run of Grinder and Abomination bugs. New flies are buzzing around too.
Lots of new sound work landed: acid and liquid effects, goo spray and pop sounds, creep footsteps, and updated Wwise events. We also fixed an annoying main menu ambient sound bug.
Added a new Level Bar to track your progress. We cleaned up the HUD so there's nothing stray to click, fixed the cursor sticking after pausing or alt-tabbing, and removed the accidental "P" pause shortcut.
Thanks for playing the demo and sending feedback. More coming soon.