Hell Cleaners · published · build 24959337
Hey Cleaners!
First off, thank you for all the feedback since launch. We're reading everything, so keep it coming. Here's a quick round of hotfixes we just pushed, plus a look at what we're working on next.
Toxic flow gates — fixed the gates in the toxic flow area not working.
Gate puzzle — swapped out the assets on the gate puzzle.
Keybinds — fixed several rebinding bugs, added a reset to defaults option, and you can now rebind Q and Tab. Tooltips in the book now show your actual keybinds.
Pause menu — cleaned up and resized, and the tutorial screen is now accessible from pause.
Purifier — fixed a bug where your level 5 progress wasn't showing, even though it was counting.
Final work order — bodies that escape the map are now properly cleaned up, so you should actually be able to finish cleaning every last body in the game.
Doombas — fixed doombas getting stuck idling.
Bell — fixed the bell sound.
Beyond hotfixes, here's the bigger stuff we're focused on right now:
The economy and work orders — rebalancing progression so it feels better across a full playthrough.
Length of play — extending the overall playtime, plus an endless type mode for those of you who just want to keep cleaning.
The feel of the game — getting back to the essence of the demo. That weight and heaviness you loved, in a good way, is coming back.
Doomba pathing — yes, we know. Still on it.
Thanks for playing, and keep the feedback coming. It's shaping what we do next.
— The Hell Cleaners Team