Patch notes - March 17th, 2021

Veneficium · published · build 6398658

FIXED :

  • Pushed a new lighting build, this should drastically increase performance.
  • Fixed a French translation error in the main menu.
  • Added subtitles to the introduction cutscene.
  • Increased the delay between texts within the introduction cutscene.
  • Added independent audio settings for cutscenes.
  • Further tweaked the game audio.
  • Potentially fixed a bug where not ending the introduction cutscene prematurely would cause a black screen.
  • Fixed some setting values that would reset upon exiting the menu. This was a purely visual bug.
  • Combined mouse sensitivity X and Y values.
  • Added the option of inverting mouse X and Y inputs, for aspiring pilots out there.
  • Added video settings for depth of field and motion blur.
  • Drastically increased the radius of Mirror Image.
  • Drastically decreased the range at which the monster can teleport.
  • Added a slider in the gameplay settings for people who can't stand being blinded by the holy light.

KNOWN BUGS / POSSIBLE IMPROVEMENTS :

  • The game does not save upon exit. We originally had intended for it to be this way when we realized we wouldn't be producing anything more than a proof of concept, but it's definitely something I can look into - it shouldn't be overly complicated.
  • The UI seems to disappear at some random points in the game. It doesn't happen every single time, and I haven't been able to reproduce the issue, but I'll keep searching!
  • The ingredient loss penalty on death is too harsh. We'll try and have the ingredient progression be saved at each checkpoint instead.
  • There's no UI to indicate how many keys have been collected! This could cause confusion after dying in the main area, since it wasn't obvious that these keys were lost.
Patch notes - March 17th, 2021 · Veneficium patch notes · SteamPeaks