Keeper of the shells update (The overhaul)

Codemakers! · published · build 11064318

The entire game has been rebuilt, almost from the ground up.
-Updated guns
-Updated shops
-Changed game art style
-Removed chest crab
-New animation systems
-New items added
-4x items removed
-Game font changed
-New weapon type Flamethrower
-New weapon type room damage
-Updated melee systems
-Added special melee attacks
-Heath system changed from raw numbers to percentages
-Removed healing key
-Updated level generation settings
-Removed certain bosses
-Added new bosses
-Remodeled enemies
-Retextured levels
-Removed excursions for now
-Added recharge bars to UI
-Added advanced level mini-map
-Added room teleportation
-Added fire types (burst, semi auto, full auto)
-In level shop price scaling
-New SFX added for immersion
-Added new particle effects
-An extreme amount of bug fixes
-Overworld remodel part 1 completed
-Partitioned enemy type per floor
-Chests now spawn when entering a room, however they will remain locked until you eliminate all enemies
-Cleaned up Hud
-Proper saving system implemented
-Added a variety environmental containers
-Reworked explosives
-ADS and ADS animation changes
-Fixed a few oversights in the animation systems
-Unified inventory window
-Revamped Gun Mod systems
-Added "creator well" to levels 2+ for a chance at healing
-Changed some active items to be one use, or have a chance to break
-And more!

Keeper of the shells update (The overhaul) · Codemakers! patch notes · SteamPeaks