Geritmia Playtest · published · build 25560996
- offence perk base value 6 -> 3
- Bank Tokens no longer show 0 Shop Token
- bottom right corner obtained items flow no longer show 0 items
- moved favourite option above crystal extraction in item context menu
- combat floating recent rewards no longer show 0 items
- slightly decreased mythical levelup option chance
- uncommon/rare combat worlds now have all perks uncommon/rare
- armies that dont yield board parts cant have more_board_parts perk
- Combat proficiency now appears during battles and affects army level-up perk values
- proficiency is now correctly visualized for armies
- "add world perk pool" no longer leaks to combat levelups
- added "add army perk pool" crystal modifiers
- adjusted crystal auto destroy filter categories
- adjusted success changes of mining "success" worlds
- Losing against Paradoximus now ends the current journey instead of destroying a world
- World milestone universal perks now match whether world has mining/combat
- Moved multiplier on permanent perk selection view from right to left
- Crystal drops and soldier drops above 100% chance now award multiple copies without losing their expected yield
- Crystal drop chance x1.5
- Soldier drop chance x4
- Shop soldiers now unlock after all roster slot upgrades of their rarity are obtained
- World Output no longer flashes a scrollbar when values change
- World Output now includes mining success gains relative to each action's base chance
- Milestone tooltips keep perk text on one line
- Auto Sell can mute its coin sounds independently of manual sales