Alpha 2r3.1 Hotfixes for Collision & Stage loading error

Cosmic Destroyer · published

This hotfix addresses a number of reported and observed issues with Friday's release of Alpha2r3 Demo Update.

Bug Fixes

  • Stage Loading

    • Fixed an issue with stages loaded after the first game session were not properly activating collision objects as they were coming on screen

  • Enemies

    • Fixed an issue where the Hauler enemy collision would not damage the player

    • Fixed an issue where the Spinning enemy collision would not damage the player

    • Fixed an issue where Centipedes would not take damage from Bombs

    • Fixed an issue where the Vulcan Sentry and Centipede would not flash when taking damage

  • Visuals

    • Fixed a rendering issue with 3D parallax effect causing grainy display at higher resolutions

    • Fixed an issue with the background pillar parallax effect in Shipyard 7 was moving in the opposite direction than intended

    • Fixed an issue with background holes in Shipyard 7 not being displayed

    • Fixed an issue where option drones were not changing layers when rotating around the player

  • Steam Leaderboard

    • Fixed an issue where network disconnect caused Game Over screen to hang while waiting for timeout to Steam Servers, preventing continuing or exiting until timeout was over.

Performance

  • Tilemaps

    • Incremental loading of tilemaps has been improved with a new system of loading and resampling spline curves incrementally.

Known Issues

  • Stage Scoring Screen for Shipyard 7 is not tracking enemy kills correctly. Related to player-level tracking and high scores.

  • Enemy Missiles that are destroyed by the player can still cause splash damage to the player, this is not intended as the splash damage should instead damage enemies when player destroys them.

Alpha 2r3.1 Hotfixes for Collision & Stage loading error · Cosmic Destroyer patch notes · SteamPeaks