0.3.0 The fist BIG update

major update

RageRoids · published · build 25555179

A whole new look

  • Every ship, enemy, rock, planet, sky and explosion rebuilt in HD.

  • Prefer the old look? It's in Options as RETRO.

  • Planet armor is now a shimmering veil. It changes with each armor upgrade, scars where it's hit and knits back together.

  • Enemies are colour coded by what they do: blue shields, lime heals, purple jams, steel is armored, teal drains the planet.

  • Bigger means tougher. You can read a threat by its size.

Enemies

  • The fleet comes as a stream now. More ships, and the small ones stay killable all run.

  • New: the Runner, a fast armored dart that hides in the dark.

  • New: the Heavy, a battleship carrying two carriers on its flanks.

  • Smaulduin has its own enemies: Skimmers race the highway decks and Perches land on rooftops to shell the city.

  • The Rival is back. It turns up at waves 7, 16 and 24, runs further each time, and fights to the death at the last meeting.

  • Some waves have a signature: Flood, Shield Wall and Blackout.

Crew

  • Your crew are your towers now. Hold the Uplink button to open the order wheel.

  • POST parks nearby crew on a lane ahead of you. They hit harder and take less damage there.

  • ON ME, FREE ROAM, HOLD PLANET, FOCUS and ON DUTY round out the wheel.

  • New trade: the Specialist, with paths that light up dark enemies, strip armor, slow the fleet or speed up your crew's fire.

  • The Crew page is one tree. One press buys the whole chain.

Flying

  • Hold Q or E past a roll to drift. The engine lets go and the nose swings round.

  • Hold the burn near top speed to break the sound barrier.

  • Aiming lifts the camera instead of zooming in.

  • New players learn by playing: the first five waves are the tutorial.

Upgrades

  • Chests: pay credits in the field for a pick of three salvage cards. Gold ones are free.

  • Ultras: 33 of them. Max out the right pair of parts and a chest can combine them into something much bigger.

  • New: Wrecking Ball, Tesla Coil, Hologram, Hijack and Rehire.

  • Card pass: dead cards cut, Bouncy now bounces off everything, Capacitor, Siphon and Emergency Burst reworked.

  • The Ship page is one board. Every slot, every gun and every upgrade path on one screen.

  • Switch guns any time. The one you leave starts over at Mk.1 Lv.1.

  • Your ship tracks kills for every gun and every crew member.

The fight

  • The enemy count is one number now.

  • The next wave clock turns amber at 20 seconds and red at 5.

  • Enemy markers fade out up close.

  • New rare pickup, Payday: every orb on the field flies to you.

Work orders

  • The Space Ship order is open from your first run: clear wave 25 with Buckshot equipped.

  • New order: clear 10 waves in a row before the clock runs out.

Fixes

  • Launching a run no longer freezes.

  • Moving across gun tiles on the Ship page no longer switches the upgrade path you picked.