Meat Train · published · build 24772127
You can now save and quit, allowing you to continue your run across multiple sessions... If you die you loose your save though, of course.
Please report any bugs you encounter!
Upon returning to your prison cell after completing your meat collection for the day, you will earn GRM points, the amount of points received is based on your performance: 1 point per meat collected and you will get a bonus for being fast... and a penalty for being slow or if the train received a lot of damage.
There are lots of upgrades to unlock for employees who are loyal to the company, including MEDKITS, BIONIC LEGS, the NEW POWER GLOVES + ENERGY SHIELD AND MUCH MORE!
Power gloves can be bought in the company shop for 2048 points. Right click to deal damage to zombies and send yourself flying backwards in the direction you are facing, this can be used to rocket jump if you look at your feet.
You can get some serious speed with these bad boys.
You can now air strafe using A to go left and D to go right. This is what makes surfing possible in games like TF2 and Counter-Strike.
There is a new area surrounding the Gun shop... where you can practice all the new movement mechanics.
Try out the new Wall kick mechanic with the bionic legs, it allows you to kick off any wall and reflect all your velocity which can result in some insane movement speed when combined with the new power gloves.
This thing is a beast, can be found in military areas
Many more additions and details to read about below...
Gameplay
Added save + continue
Zombies can jump now
Air strafing (like source games)
Wall kick jump mechanic (bionic legs allows you to reflect velocity off walls)
GRM Factory interior is now filled with thousands of jail cells
GRM Shop: earn GRM points for being a good employee and buy items
Can fill Rad meat booster faster now
Decreased explosion range for barrels by around 20%
Removed Military base spawn (might add back later, just too far from any Green Bunkers)
Added stats for Best Headshot Streak + GRM Death cubes killed
Weapons & Equipment
New Weapon: Spas-12 shotgun
New Item Upgrade: Energy Shield (temporary art for now)
New Item Upgrade: Power Gloves (right click to rocket jump, also deals knockback damage)
AWP & Hand Cannon can penetrate multiple zombies
Reduced recoil for Shotgun and Revolver
Headshot combo system is always active now, doesn't require skull bone (skull effect changed to heal 1 hp for per headshot)
Upgrade items now have gravity (Meat magnet, running shoes, bionic legs, etc.)
Level design
New Monument: Lakehouse
Added more sewer exits / entrances
Expanded & improved underground area around Farm Green Bunker
Graphics
Added Graphics quality setting (Low, High, Ultra)
Grass density changes based on quality setting
Made underground areas brighter, was too dark
Player is no longer rendered while viewing train upgrades
Improved tumbleweed look
Sound
New Menu Music
NPC reload sounds
New Punching sound effect
Hitting solid objects with melee attacks actually makes sounds now
Added "Insideness" reverb to a bunch of sounds that were missing it
Zombie footstep sound range increased
Fixes
Can heal Wheezy Pete when he's low on health + can revive when he isn't a companion
Fixed Train Upgrade menu camera angles
Fixed a junction near prison shooting you into the sky (thanks Bunny!)
Overriding the Train requires you to hold for 0.5s now
Join the Discord Community and help shape the future of the game!
Thanks for playing Meat Train! :)
- Timothy