Quota Update

Hoard Defender VR · published · build 17890617

This is the first update to Hoard Defender VR's demo! The changes in this update include things like a new gold quota system and new, rebalanced waves! Here's some more details on these more major parts of the update:

New Waves


The waves in the old version were too easy and very inconsistent in the flow of difficulty. You could be dealing with 20 enemies one wave then 12 the next! This update to the waves fixes this issue, while still keeping the occasional high-intensity wave. In addition, there are now 4 new waves, increasing the total to 14!

Gold Quota


In addition to the new waves, there is now a new gold quota mechanic! Wyrm Co. realized you weren't properly keeping up your responsibilities as a Dragon License holder, and so now they require your hoard to grow at a certain rate! Every wave you will have a certain amount of gold you need to achieve before the end of the wave, or your license will be revoked!

Change Log


Here's a full change log of everything new in the update:

Content:

  • Added new gold quota mechanic that requires the player to get a certain amount of gold each wave to keep from losing.
  • Rebalanced existing waves to make the difficulty flow better and make them more difficult.
  • Added 4 new waves.

Changes:

  • Reworked tutorial to reflect gold quota addition.
  • Added indicator to wave counter in shop menu showing how many waves are in the demo.
  • Reduced amount of gold enemies steal.
  • Added "Barnaby's House of Wizardry" text to splash logo.
  • Replaced the "try again" button on the loss screen (now screens due to the gold quota) with a main menu button.
  • Made fire breath upgrade more expensive due to increased amount of possible gold.

Bug Fixes:

  • Fixed issue where starting a new game over an existing save file would transfer upgrades of the previous file to the new file.
  • Fixed issue where you could shake gold out of the second tutorial enemy, resulting in some tutorial text re-appearing and staying stuck on screen until the tutorial was re-done or the game was reset.
  • Fixed issue where enemies weren't dying properly when killed via fire breath.