Combat: multi-action turns
- You gain 3 AP every turn and can act as many times as your AP allows. Unspent AP is banked for a bigger turn later.
- New End Turn button (Space / Enter). A = Attack, D = Defend, 1–6 = skills.
- Perfect parries, stronger enemies and a tougher climb: most players will need a few runs to beat the Shadow King.
Weapon builds (Oaths)
- Every weapon grows into its own build. Skills and relics carry build tags (Bleed, Poison, Momentum, Stun, Guard, Curse…), and rewards that fit your build are marked ★ SYNERGY.
- 4 new signature skills: Sweeping Arc, Fan of Knives, Bulwark Slam and Void Nova.
- 12 new Oath relics that only drop for their weapon.
- Your knight now carries the weapon you swore to, with its own attack: longsword slash, dagger stab, war hammer smash, staff cast.
A bigger, branching map
- 11 floors per zone across 5 lanes, with branching and merging paths.
- New rooms: Treasure, Oath Shrine, and Unknown rooms that can hide an ambush, a chest or a wandering merchant.
New arenas
- Every battlefield is now fully dressed: graveyards with rows of graves and lantern posts, a walled crypt courtyard, void fields of obelisks and floating rock, and a throne hall for the final fight.
- 6 new props, including a mausoleum, sarcophagi and kneeling knight statues.
Menus, saves and settings
- New icon set and redesigned menus, map, rewards, campfire, merchant and upgrades.
- Runs are saved automatically. Close the game any time and choose Continue Run.
- New Graphics Quality setting (Low / Medium / High). The Steam Deck starts on Medium.
Fixes
- Dozens of balance changes and bug fixes (AP loops, relic interactions, reward screens, event choices that could kill you, and more).
Thank you for playing. The bell tolls again.