DEVIL GATE · published
In this update, we reworked the fundamental systems that form the foundation of the gameplay experience: character controls, combat, class abilities, items and equipment, NPC interaction, and core UI elements.
GENESIS brings a significant rework of the combat system foundation.
Basic weapon attacks now feature a new structure and a wider range of interactions with enemies:
Implemented a combo attack system for basic weapon attacks.
Added new animation logic for combo attacks.
Implemented critical damage calculation based on weapon stats.
Reworked hit detection and attack interactions with enemies.
Implemented a system that interrupts enemy attacks when they take damage before the attack reaches its hit phase.
Added individual HitBoxes for different enemy types.
Fixed issues with the character getting stuck when moving through small objects.
Reworked character controls and movement.
Implemented a monster dismemberment system.
Added more blood effects when killing monsters.
As a result, the combat system now has a more complete foundation for further development of weapons, classes, and enemy behavior.
One of the key directions of GENESIS was a complete rework of character controls.
The movement logic and the character states associated with it have been reworked:
Implemented full WASD character control.
Completely reworked character movement logic.
Improved navigation and pathfinding.
Added configurable movement stopping smoothness and inertia.
Updated character movement states.
Reworked movement animation logic.
Improved transitions between movement start, stopping, and turning.
Updated animation handling for different weapon types.
Fixed issues with character freezing and incorrect behavior during movement.
The new control system provides the foundation for further development of the combat model and character interaction with the game world.
The combat foundation of the classes and their abilities has been further reworked.
Axe Flurry.
Leaping Strike.
Whirlwind.
Meteor.
Fire Wave.
Fireball.
Flamethrower.
Bola.
Volley.
Additionally:
Updated ability logic.
Fixed damage calculations.
Fixed resource consumption.
Removed redundant code and fixed ability interaction issues.
The item system and related gameplay interactions have been further developed.
This update includes:
Fixed item icon display in the UI.
Improved equipment stat display.
Fixed inventory UI issues.
Reworked and optimized selling items directly to merchants from the player's inventory.
Fixed item purchasing and selling.
Fixed the buyback system for previously sold items.
Improved merchant interactions.
GENESIS also expands the foundation of systems responsible for interaction with the game world.
Updated the NPC interaction system.
Prepared further development of the quest system.
Fixed merchant window opening.
Added automatic dialogue scrolling.
Improved health display.
Improved the character creation window.
Fixed minimap issues on certain locations.
Fixed various UI issues.
Improved the background music system.
Continued development of the Russian and English localization systems:
Added translations for core UI elements.
Localized items, abilities, and classes.
Added localized data for NPCs.
Fixed text errors.
This is one of the key stages in building the gameplay foundation of DEVIL GATE during the MVP stage.
We continue to rework the core systems that define how the character moves, fights, uses abilities, obtains and equips items, and interacts with the world.
Each of these systems will serve as a foundation for further expansion of DEVIL GATE and the continued addition of game content.
Thank you to everyone following the development of the project, supporting us, and looking forward to the next stages of development.
We continue to build the world of Asartarion.