Threadline · published
- Extended the leaderboard to display more players.
- Adjusted the light blue sphere growth threshold to prevent unfair collisions in tight gaps.
- Minor polish and stability improvements.
- A new obstacle colour has been added to improve readability and smooth out the difficulty curve between existing sizes.
- This change makes mid‑range obstacles easier to read and gives players a clearer sense of progression as speed increases.
- Recovering from an empty energy bar now restores 50% energy (up from 20%).
- This introduces a new strategic layer — players can intentionally dip low and recover at the right moment, but timing remains crucial.
- Added tracking and display for the new Orange obstacle stat.
- Updated Game Instance, SaveGame, and UI widgets to support the new obstacle tier.
- Cleaned up save logic so the game now saves once per run, improving stability and performance.
- Steam Stats updated to support new obstacle types and improved stat accuracy.
- Adjusted colour ranges to make obstacle sizes more visually intuitive.
- Minor balance and readability improvements across several obstacle types.
- General code and Blueprint cleanup for smoother long‑term development.