Alpha v0.59 – Early Access Patch 2

Threadline · published

New Features
- Introduced a full Sphere Tier progression system based on your all‑time high score
- Six unique Sphere skins (Tier 0–5), each becoming more polished and premium as you climb
- Automatic tier unlocks every 100 points, giving players a clear sense of progression
- Dynamic energy colour transitions (green → red) now fully compatible with all new skins

Visual Improvements
- Refined sphere materials across all tiers for a cleaner, more premium look
- Improved metallic shine on higher tiers to enhance the feeling of mastery
- Enhanced lighting and reflections to better support metallic surfaces
- Rare golden obstacle updated with a new shimmer and fresnel effect for improved clarity and reward feedback
- Adjusted obstacle colours for faster recognition during high‑speed gameplay — orange obstacles are now deeper and more distinct

Gameplay & Balance
- Light‑blue obstacles (no‑shrink required) now behave correctly in all edge cases — collision issues fully resolved
- Light‑blue obstacle spawn rate slightly increased to improve pacing and variety

System & Stability
- Fixed an issue where the game failed to start for some players using exclusive fullscreen mode
- Display settings stabilised to prevent future startup failures
- Added a working VSync toggle to the settings menu, allowing players to enable or disable vertical sync as needed

Future‑Facing
- Foundation laid for unlock notifications in the Game Over screen (coming in a future patch)
- Early groundwork for a cosmetic/shop system, allowing players to select older sphere skins if they prefer