Threadline · published
🌅 Dynamic Lighting Overhaul
- The entire day–night cycle has been rebuilt for smoother transitions and more atmospheric depth.
- The Directional Light now animates across the sky, creating natural shadow movement and a true sunset effect.
- Lighting blends have been refined to ensure neon, ambient, and shadow tones remain consistent throughout the cycle.
- Red Alert lighting now integrates seamlessly with the new system, avoiding abrupt jumps or intensity mismatches.
💡 Neon Blend Improvements
- Neon elements now respond more naturally to global lighting changes.
- Improved emissive balancing ensures rings, spheres, and UI elements remain readable without overpowering the scene.
- Subtle glow adjustments enhance clarity during both bright daytime and deep nighttime conditions.
🌫️ Fog & Atmosphere Pass
- Updated fog settings to create smoother depth falloff and more cinematic silhouettes.
- Fog now reacts more subtly to time‑of‑day changes, improving mood and readability.
- Enhanced volumetric behaviour during sunsets for added visual richness.
🌃 Night Mode Polish
- Night lighting has been refined for clarity and contrast.
- Neon elements now stand out more cleanly without losing detail.
- Ambient tones have been adjusted to avoid overly dark or washed‑out visuals.
🏙️ Skyline Added
- A new skyline silhouette has been added as the first environment backdrop.
- Displays behind the play space on a toggleable horizon plane.
- Serves as the default skyline, with more cities planned as unlockables in future updates.
🛠️ General Visual Polish
- Improved shadow softness and consistency across all lighting states.
- Minor tweaks to emissive materials for better colour accuracy.
- Cleaned up several lighting manager transitions to prevent flicker or mismatched values.