TextureWorks Pro 2.0 — The Biggest Update Yet

major update

TextureWorks · published

TextureWorks Pro 2.0 is here — and it changes everything.

This is the largest update since launch. Every part of the application has been expanded, refined, and accelerated. Whether you are a solo indie developer or part of a professional studio, this update puts an entire material creation pipeline on your desktop.

WHAT'S NEW IN 2.0

====================================

NODE-BASED MATERIAL EDITOR

Build procedural materials from scratch using a full visual node graph.

  • * 60+ built-in nodes — noise generators, filters, blend modes, transforms, color tools

  • * 298 extended nodes — an entire ecosystem of procedural generators and effects

  • * 130 material presets across 13 categories — Metal, Stone, Wood, Fabric, Sci-Fi, Fantasy, Organic, Terrain, Architectural, Abstract, Stylized, Natural, Special Effects

  • * Sub-graph support — create reusable node groups and build modular material libraries

  • * Real-time GLSL rendering — sliders update instantly, no waiting for recompilation

  • * Send to Pipeline — one click passes rendered maps directly into the main application

TEXTURE SYNTHESIS ENGINE

Generate brand-new textures from a single sample image.

  • * Create full-resolution textures that preserve the look of your source without repeating patterns

  • * Convert any image into a seamlessly tiling texture with one click

  • * GPU-accelerated patch matching for fast results

  • * Adjustable patch size, overlap, and output resolution

REAL-TIME 3D PBR PREVIEW

See your material exactly how it will look in-engine — before you export.

  • * Cook-Torrance PBR shading with GGX distribution and Fresnel reflections

  • * Three preview meshes — Sphere, Cube, Plane

  • * 20+ built-in HDR environment maps — studios, outdoor, sunset, neutral

  • * Load custom .hdr and .exr files for scene-accurate lighting

  • * Image-Based Lighting with irradiance, specular prefiltering, and BRDF lookup

  • * ACES filmic tone mapping

  • * Interactive rotation, light control, and zoom

STEAM WORKSHOP

Share your work. Discover materials from the community.

  • * Upload .ntm materials directly from the Material Editor

  • * PBR-rendered 3D preview thumbnail generated automatically for every upload

  • * Edit title, description, and tags before publishing

  • * Subscribe to community materials — they download and appear in your library instantly

  • * Browse thousands of materials spanning every category

GPU ACCELERATION

TextureWorks now automatically detects your GPU and selects the fastest compute backend.

  • * NVIDIA CUDA support via CuPy and PyTorch

  • * Intelligent CPU fallback when no GPU is available

  • * Device name, VRAM, and backend displayed in the interface

  • * Texture synthesis, map generation, and material rendering all hardware-accelerated

BATCH PROCESSING

Queue entire folders and export all PBR maps unattended.

  • * Select which maps to generate per batch

  • * Optional texture synthesis and seamless tiling per image

  • * Light color baking automatically included in exports

  • * Real-time progress tracking with cancel support

BAKE LIGHT COLOR

Apply custom colored lighting directly into your albedo map.

  • * PBR-accurate ratio calculation in linear color space

  • * Works with any light color and intensity setting

  • * White light at intensity 1.0 produces zero change

  • * Automatically exported in batch queue

HDR ENVIRONMENT MAPS

  • * 20+ curated HDRI files — studios, nature, architecture, dramatic skies

  • * Support for .hdr and .exr formats with full float-range HDR values

  • * File browser defaults to the built-in HDRI folder for quick access

QUALITY OF LIFE

  • * Help button — opens online documentation in your default browser

  • * Keyboard shortcuts overlay — press F1 to see every hotkey at a glance

  • * Cleaner GPU display — shows "CUDA" instead of technical library names

  • * Drag and drop image loading

  • * Auto-recalculate with debounced 200ms delay

  • * Reset All button restores every panel to factory defaults

BUG FIXES AND STABILITY

  • * Fixed Steam Workshop callback registration — uploads complete reliably

  • * Fixed Workshop struct alignment on 64-bit systems — resolved corrupted results

  • * Fixed Workshop subscribed items enumeration crash

  • * Fixed HDRI loading — .hdr and .exr files now load with proper HDR float range

  • * Fixed OpenEXR codec initialization timing

  • * Fixed test suite module-level crash

  • * Improved error diagnostics throughout the Steam Workshop pipeline

This update is free for all existing owners.

One-time purchase. No subscription. No account required. Yours forever.

Thank you for supporting TextureWorks Pro. Your feedback shapes every update.