Vagabones · published
Before we get into this month's update, I just want to give a quick shoutout to everyone who came out to PAX West to show support! We had a wonderful time at the event and got to meet a bunch of really cool players and developers from Seattle and around the world. Since returning from PAX we've been working a variety of new content, polish and even a few new features. There's also been a lot of work going on behind the scenes, including engine updates, improved tooling and work on some of the new classes which we hope to share more details about in the future. That said, there's still plenty for you to check out in today demo update! New Features
Added a new Tabbed Settings Menu. This includes additional graphics settings and input rebinding, and more!
Added Twitch integration to Settings. With this feature enabled, you can see the names of people in your chat above enemies. Now you can slay your viewers! Let us know what other Twitch features you'd like to see in the game!
Added Lobby Settings to character select, including kicking and banning players.
Added public lobbies, making your game visible to non-friends. Enabled via that new Lobby Settings window in Character Select.
Added coconut palm trees, and trees now shake when hit.
Added speech bubbles for emotes from players who are offscreen.
Replaced the "Sorry" emote with an "I Need Healing" emote.
Added new player portraits.
Players and enemies now appear sad at low health, and player portraits also glow red at low health.
Enemies and low health players now have a red outline.
Updated the visuals for the invulnerable status effect
Added success and failure text to challenge rooms
Changes
The item button is now Shift by default.
Players can no longer move while aiming the Boomerang and Clawshot
Using the Clawshot no longer makes enemies lose track of the player.
Coin Boxes now drop more coins the higher the player's luck.
Hitting an enemy with a pot now knocks it back slightly.
Enemies now push other enemies while sliding.
A thrown Munchkin shield is now destroyed, and stealing a shield no longer stuns the shield munchkin.
Leftover enemies in challenge rooms and the gold slime now vanish in a poof
Removed the Joanna healer event from Floor 1.
The Falling Blocks minigame is now procedurally generated.
Increased the map's opacity slightly.
Recolored the Priest's heal area indicator.
A message now appears when there are no skills left to upgrade.
Enemies can now be hit while they are rolling.
Bug Fixes
Fixed players being teleported away while being revived during a room teleport.
Fixed friendly fire from Smite skill and from sliding down a slide.
Fixed Choir Bells projectile movement in online play.
Fixed the spike trap pressure plate press animation.
Fixed blurry text at low resolutions.
Fixed UI layout problems on square and 4:3 aspect ratios.
Balance Changes
Reduced Bomb base damage from 40 to 30.
Reduced the difficulty of Key rooms.
Boss topple bar now decays more slowly.
Boss topple is now based on the boss's unscaled max health, making it easier to topple in multiplayer.
Critical hits now always cause maximum knockback.
Holy Water now leaves a puddle that damages enemies over time instead of slowing them.
Ricochet now combines together with Railgun for a fun synergy!