Overview
This is the first major update for Brass Necessity since it's original Early Access release. We've re-focused the game in the direction we initially envisioned and are working to add the remaining areas to the game.
Brass Necessity is a completely community/volunteer-made game. So if you have ideas or feedback, be sure to let us know! We want to make the game the most fun we can for the community.
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New Features and Content
- The current game has been broken into 3 separate levels, with three new areas
- Mining Outpost
- The Cursed Sanctuary
- Abandoned Castle
Additional enemy types in the Cave In and Abandoned Castle levelsLaser-based puzzle requiring the correct crystalEnclosed enemy battlesLaser explosion deals damages to the player and nearby enemiesOther playable characters appear as NPCs in The Cursed SanctuaryDialog changes based on progressDialog varies depending on the playable characterProgress is saved when completing levelsEach playable character has their own progressLevels are repeatable even after beatingImprovements
- Enemies deal more damage
- Enemies have improved speed/balance
- Improved scene lighting and atmosphere
- Added additional models and details to environments
- Improved player movement speed
- Simplified and improved player controls
- Simplified crystal-type matchups
- Re-focused levels to fewer crystal types
- Updated level transition screens
Fixes
- Fixed settings save feature
- Fixed bug where player could use the reload key to reset the laser overheat level to zero
- Fixed issues with multiple music tracks playing at once
- Various other minor fixes
All changes
For a full list of changes, be sure to check out the game's GitHub page.