Version 1.2.1

Untold Story · published · build 23517264

Hey everyone! Got a smallish new update featuring a few balance changes and status ailment popups in battles! Here's everything!

New Status Popups in battles!

  • When using a skill that can inflict a status ailment on an enemy, a popup will show if the target is either Immune or Resistant to it. If there is no pop up, then the status ailment simply didn't apply.

Various Other Changes

  • Many status rate changes across multiple enemies.
  • Some enemies are now resistant to a few status ailments. They can still be inflicted with them, but are half as likely for the skill to succeed in applying it.
  • Fixed small issue with Arms Master quest scoring
  • Killer Vine enemy (part of Cute Couple sidequest) is now an actual fight.
  • Vine's "Ingrain" skill now increases Ground damage taken

Specific Enemy Changes

Residue Changes

  • Slime Ball increased Sticky chance
  • Grime Ball decreased Sticky chance, lowered power, hits entire party

Snake Changes

  • Two new skills:
  • >Coil, increases Defense of Snake
  • >Venom Spiral, weaker, all targeting move that inflicts Venom

Scorpion Changes

  • New Skill, Stinger. Inflicts Poison + Heal Block
  • More resistant to Physical now

Final Boss Changes

  • Each version gains increasing resistance to status ailments (but never outright immune aside from the ones it already was immune to)
  • Increased Resolve stat
  • Increasing Evasion rate for each version

That's everything! Thanks for playing!