v 1.04 Tutorial flow, Clarity, Balance

Union Of Rivals · published · build 24996477

Many of you have expressed concerns about the starting state and flow of the game. This is a big step towards improving that, but please let me know if there are any other issues or concerns and the overall feel.

From what I’ve gathered, there were mainly two problems. For many players, the difficulty and the feeling that the starting objectives led them towards failure. The intention with this patch is to fix that.

The second major issue is that I believe many players never noticed that all the highlighted text in the objectives is actually clickable. For example, if you are asked to research something, clicking the highlighted text will show you exactly where to find it. With this update, it should be much harder to miss out on that fact (hopefully).

  • Reworked and added several mission objectives
  • Added quick explanations for many of the more advanced features
  • Polished the trade route setup screen to make it easier to understand
  • Rebalanced the early game to make it easier, for example by providing more starting fuel and food
  • Fixed an issue where neutral trade wagons could become ghost player wagons
  • Polished the train fuel screen
  • Added “Unemployed” to the staffing filter
  • Fixed the hauling window so that upcoming hauls are displayed in chronological order
  • Made it clearer that all objectives are clickable links
  • Selecting view wagon in fleets now also opens their inspector
  • Filter for un-employeed workers in the choose worker window
v 1.04 Tutorial flow, Clarity, Balance · Union Of Rivals patch notes · SteamPeaks