Here's a brief rundown of many of the changes:
-We've added 'Super Bosses' and 'Super Mobs' Be prepared for an increased difficulty in every area, Super Bosses are indicated by their bright pink colored level and healthbar, while super mobs are identifiable by their bright red level and health bar.
-Super Bosses are guaranteed to drop one 'Super Item' which is a special armor, weapon, spell, bow, firearm, or throwing weapon bag that has increased and potentially godly stats.
-Super Bosses spawn with one of nine special stat bonuses which are chosen at random and impart their special stats onto their mob members. Super Bosses receive an increase to all base statistics in addition to their special stat bonus.
-we've done an update to armor stats that makes better equipment a bit more common and rare/legendary armors now have even more impressive stats.
-for improved daytime shadows and darker nights, to compensate for the slightly lower visibility at night we've added a new light to all torches that is enabled when held or placed in the body storage.
-The Melee 'Slashing attack' is now a homing projectile that seeks out enemies
-The Mystveil temple has been packed with new ideas and unique quest rewards, for those who make it this far we've prepared a very special reward
-new way to activate the salvage potions
-elemental smithing hammers now give higher smithing bonus.
-A new type of enemy that has a second 'super' phase that engages at below 50% hp
-enable seated mode either in the game settings menu or use hot key F7
As always we really hope you are enjoying your time in the game and look forward to hearing any feedback and suggestions.
-OMFGames