Oddstone Patch 6.17

Oddstone (Alpha) · published

Gameplay- Champions now grow stronger as they level: health, mana and other stats scale up with each level.
- Health and mana recovery now scale with your maximum pools.
- Recovery is now much faster out of combat and drops while you're fighting.
- Experience gained from a kill now scales with the enemy's level.
- Champions have new hit reactions when taking damage.
- Fixed damage-over-time ticks replaying the hit-flinch animation on every tick.
- Knockbacks and pulls no longer move a target that is immune to movement impairment.
- Stop now lands on invulnerable targets.
- "Immune" now pops as combat text when an effect is refused.
- Sprint and Mount end on death.
- Polished the Mount visual effects.AI- Creatures now spawn at a level drawn from their species' level range, and their stats grow with that level.
- Creatures no longer regenerate mid-fight. They reset to full only when they give up the chase.
- Creatures give up the chase based on how far they've been drawn from where the fight started.
- Creatures also break off if they go too long without landing a hit, or if they get separated from their group leader.
- A retreating creature can't be pulled back into the fight, taunted, or hit by hostile effects while it's walking home.
- Fixed retreating creatures being left stuck in their retreat if it ended early.
- Improved enemy pathing in the Sandbox map.UI- Enemy nameplates now show the enemy's level.