Update Notes: 0.1.0.4

Landoria Playtest · published

  • Fixed job label UI size to fit long job names.
  • Fixed mage and archers to continue attacking while skill is casting.
  • Fixed division animation transition to walking state from celebrating state.
  • Fixed hero gauntlet attack animation where hero mesh is splitting.
  • Fixed Vortaria indoor castle incorrect pillar color.
  • Fix troop and hero combat attributes calculations to be effected by strategy.
  • Changed ensnare trap to despawn when hero is knocked out.
  • Changed hero details window pagaination to collapsed when more than 10 heros in the sequence.
  • Changed hero stats to make free heroes more likely to be captured.
  • Changed logic to enable encounter with a fleeing division who has just lost a castle siege battle, so that heroes can be deployed from the sieged castle to "chase" down the fleeing division.
  • Changed pillar position in indoor castle.
  • Changed (increased) the boundary of the battle camera.
  • Changed hero starting skills to be based on jobs.
  • Changed hero attack frequency and speed so that heroes attack faster and more frequently.
Update Notes: 0.1.0.4 · Landoria Playtest patch notes · SteamPeaks