Fix troop and hero combat attributes calculations to be effected by strategy.
Changed ensnare trap to despawn when hero is knocked out.
Changed hero details window pagaination to collapsed when more than 10 heros in the sequence.
Changed hero stats to make free heroes more likely to be captured.
Changed logic to enable encounter with a fleeing division who has just lost a castle siege battle, so that heroes can be deployed from the sieged castle to "chase" down the fleeing division.
Changed pillar position in indoor castle.
Changed (increased) the boundary of the battle camera.
Changed hero starting skills to be based on jobs.
Changed hero attack frequency and speed so that heroes attack faster and more frequently.