Hello everyone!
This tiny update fixes a couple minor bugs. The only notable change is to Ferocious monsters. Since them going an extra time each round is already such a huge buff, I lowered their attack and magic power slightly. They were 120% and now they are 115%.
There are a few enemies that were designed to do one strong full party spell/attack each round. Going twice was terrible for those enemies. Hopefully now it will be a little easier to weather that storm. (I personally lost a run to a Ferocious Leviathan in the final biome that party wiped me turn 1 with two Tsunami III in a row. Not ideal...)
Happy new year!
-Andrew