Work Adventure · published · build 17546570
Through community feedback, whether from game reviews or posts, I realized that Work Adventure was too interactive when the main mechanic of a desktop game should be more automated. With that in mind, three 100% AUTOMATED units have been added to the game! One of them appears randomly when you start a session and roams the map, collecting resources and destroying objects!
Thinking about a more Idle/AFK experience, this automated unit shares all the properties of the left mouse click, meaning it consumes energy when attacking, but its attack power/XP gain also increases according to attributes.
Initial energy consumption values have been adjusted to higher levels, aiming for a longer progression time at the start of the game, as there is now an automated unit.
One of the game's features that not everyone liked was the need to wait for a specific time of day to capture all creature types. Considering players who may not have access to certain playtimes, a new button has been added to the game interface that allows disabling the time-based creature spawn. This makes creature spawns random among all existing creatures in Work Adventure.
A new screen has been added, indicating the ideal way to position multiple monitors so that the game functions correctly across different resolutions.
Previously, the game ran without vertical sync (VSYNC). Now, it is limited to the user's monitor refresh rate, preventing visual bugs or unnecessary FPS overuse.